Difference between revisions of "Maxis"

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Maxis is a game developing company headed by [[Will Wright]]. It's well-known productions include [http://en.wikipedia.org/wiki/SimCity_(series) SimCity series], The Sims series and recently released Spore.
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'''Maxis''' is a game development company co-founded in 1987 by [[Will Wright]], and now part of [http://en.wikipedia.org/wiki/Electronic_Arts Electronic Arts (EA)]. Some of its best-known creations include the [[SimCity]] series, The Sims series, and Spore. Early in the company's history, Maxis also released a number of smaller simulation games, including SimAnt, SimIsle, SimTower, etc.
  
The company has started in 1980s, and gain international popularity with [http://en.wikipedia.org/wiki/SimCity SimCity]. The game was so well received, that Maxis decided to make a sequel to the game. In 1993, [http://en.wikipedia.org/wiki/SimCity_2000 SimCity 2000] was released. Many people still play this one, and even state that that version is the best in the series. It's brang many improvements, including the series trademark dimetric view. In the limited version of the game, the Urban Renewal Kit was released. It was the first step in giving players a possibility to customize their game by completely editing the look of the buildings.
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The company gained international popularity with the release of [http://en.wikipedia.org/wiki/SimCity SimCity], the first installment in the SimCity series, in 1989. The game was well received, and Maxis released a sequel, [http://en.wikipedia.org/wiki/SimCity_2000 SimCity 2000] (SC2K), in 1994. One of the expansions to SC2K was the SimCity Urban Renewal Kit (SCURK), which allowed players to design custom buildings and layout cities outside the game. Maxis released the next installment in the SimCity series, [http://en.wikipedia.org/wiki/SimCity_3000 SimCity 3000] (SC3K) in 1999. The Building Architect Tool (BAT) for SC3K was released as an expansion to the game, and allowed players to design their own custom buildings. In 2003, [[SimCity 4]] was released, followed by its [[Rush Hour]] expansion pack and its own [[BAT]] and other addons.
  
Then, in 1999, the next game in the franchise was released. [http://en.wikipedia.org/wiki/SimCity_3000 SimCity 3000] had the drmatically different menagment aspects than its preceditors. The biggest change was the introduce of waste menagment. Many critics claimed that the game was too easy. Despite that, the game is one of the best selling games that Maxis have ever produced.
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Maxis released The Sims in 2000, starting what would become a hugely successful series of games that focused on the individual [[Sims]] instead of the more macroscopic approach of earlier titles. The Sims 2 was released in 2004, and is loosely integrated with SimCity 4, however neither game is required to play the other. This game was also a hit, and spawned another sequel, The Sims 3, in 2009. However, by the development of TS3, EA had moved development of The Sims series into its own, new division, and did not directly include Maxis.
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Following SimCity 4 and The Sims 2, Maxis' next major release was Spore, in 2008. Spore was highly acclaimed for its unusual concept - that of simulating life and evolution from single-cell organisms on up - however it was not as commercially successful as the SimCity and Sims series continued to be.
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After a lengthy hiatus, EA revived Maxis for the development and release of the latest installment in the SimCity series, [[SimCity (2013)]], which was released in 2013.
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===See Also===
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*[http://en.wikipedia.org/wiki/Maxis Maxis on Wikipedia]
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*[http://www.maxis.com/ Official website]
  
In 2003, [[SimCity 4]] was released. It's the most extensive game in the frenchise.
 
  
 
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[[Category:Companies]]

Latest revision as of 02:34, 9 August 2019

Maxis is a game development company co-founded in 1987 by Will Wright, and now part of Electronic Arts (EA). Some of its best-known creations include the SimCity series, The Sims series, and Spore. Early in the company's history, Maxis also released a number of smaller simulation games, including SimAnt, SimIsle, SimTower, etc.

The company gained international popularity with the release of SimCity, the first installment in the SimCity series, in 1989. The game was well received, and Maxis released a sequel, SimCity 2000 (SC2K), in 1994. One of the expansions to SC2K was the SimCity Urban Renewal Kit (SCURK), which allowed players to design custom buildings and layout cities outside the game. Maxis released the next installment in the SimCity series, SimCity 3000 (SC3K) in 1999. The Building Architect Tool (BAT) for SC3K was released as an expansion to the game, and allowed players to design their own custom buildings. In 2003, SimCity 4 was released, followed by its Rush Hour expansion pack and its own BAT and other addons.

Maxis released The Sims in 2000, starting what would become a hugely successful series of games that focused on the individual Sims instead of the more macroscopic approach of earlier titles. The Sims 2 was released in 2004, and is loosely integrated with SimCity 4, however neither game is required to play the other. This game was also a hit, and spawned another sequel, The Sims 3, in 2009. However, by the development of TS3, EA had moved development of The Sims series into its own, new division, and did not directly include Maxis.

Following SimCity 4 and The Sims 2, Maxis' next major release was Spore, in 2008. Spore was highly acclaimed for its unusual concept - that of simulating life and evolution from single-cell organisms on up - however it was not as commercially successful as the SimCity and Sims series continued to be.

After a lengthy hiatus, EA revived Maxis for the development and release of the latest installment in the SimCity series, SimCity (2013), which was released in 2013.

See Also