Difference between revisions of "RealHighway"

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(Added information about the development of RHW v.21)
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[[People:Tarkus|Tarkus]] took over the project in March 2007, and with the release of Version 13b in June 2007, the RHW became an official NAM component.  For the Version 20 release, the RULs for the mod were completely re-written to change the RHW from a "side-by-side" override to a Starter Piece setup, coinciding with the incorporation of the Modular Interchange System, which allowed for true RHW interchanges for the first time.
 
[[People:Tarkus|Tarkus]] took over the project in March 2007, and with the release of Version 13b in June 2007, the RHW became an official NAM component.  For the Version 20 release, the RULs for the mod were completely re-written to change the RHW from a "side-by-side" override to a Starter Piece setup, coinciding with the incorporation of the Modular Interchange System, which allowed for true RHW interchanges for the first time.
  
A new version, Version 21, is currently in development, with no definite release date set. At this point in development it is expected to include highways ranging from RHW-2 to at least RHW-10, and possibly wider, and also much additional diagonal functionalty and expandability.  Tarkus also intends to include a new, more realistic American texture set for RHW v.21, with much darker pavement, no reflectors on the pavement, and much shorter dashed lines.
+
A new version, Version 21, is currently in development, with no definite release date set. At this point in development it is expected to include highways ranging from RHW-2 to at least RHW-10, and possibly wider, and also much additional functionalty and expandability.  Tarkus also intends to include a new, more realistic American texture set for RHW v.21, with much darker pavement, no reflectors on the pavement, and much shorter dashed lines.
  
 
==Basic Network Characteristics==
 
==Basic Network Characteristics==

Revision as of 16:40, 12 September 2008

Rural Highway Mod (RHW)
Link
Download from LEX (PC)

Download from LEX (Mac)
Download from STEX (PC)
Download from STEX (Mac)

General Information
Credits Complete list
Status {{{status}}} (Most Recent Version: Version 20 (01/01/2008))
Project Threads SC4Devotion
Language English

The Rural Highway Mod, or as it is perhaps better known, the RHW, is a modification produced by the NAM Team. The RHW is optional component to the Network Addon Mod, and hence requires the NAM as a dependency. It enables a completely new network that Maxis left unfinished (known internally as DirtRoad), formerly part of the NAM ANT Plugin. Through Override Technology, wider variations of this network, often allowing increased capacity, can be created through draggable means, along with Modular Interchange System (MIS) ramp segments.

The most recent version, Version 20, was released on January 1, 2008.

Project History

RHW version 13 installer.

The RHW project was started by qurlix and nooneatall in August 2005, with an initial "public alpha" release, Version 12, coming in November that same year.

Tarkus took over the project in March 2007, and with the release of Version 13b in June 2007, the RHW became an official NAM component. For the Version 20 release, the RULs for the mod were completely re-written to change the RHW from a "side-by-side" override to a Starter Piece setup, coinciding with the incorporation of the Modular Interchange System, which allowed for true RHW interchanges for the first time.

A new version, Version 21, is currently in development, with no definite release date set. At this point in development it is expected to include highways ranging from RHW-2 to at least RHW-10, and possibly wider, and also much additional functionalty and expandability. Tarkus also intends to include a new, more realistic American texture set for RHW v.21, with much darker pavement, no reflectors on the pavement, and much shorter dashed lines.

Basic Network Characteristics

The rural highway network as it appeared in version 12.

The RHW network is a Highway-type Network, which means it does not allow access to RCI Zones. Due to the "unfinished" state Maxis left it in, it does not have Tunnel capability, nor can it show up on the Regional Transportation View. RHWs can also be bulldozed using the Dezone tool, much like Streets. It is also a 1-tile network, the only such Highway-type network, which makes it particularly conducive to being overridden by modders.

RHW-2

The base network the RHW Network Tool produces is known as the RHW-2 (RHW, 2-lane). It is a 1-tile, 2-lane, 2-way network, much like the Road network, but with a higher capacity and speed (dependent on the Understanding The Traffic Simulator one has installed. (The "A" and "B" simulators are recommended for RHW users.)

RHW-4

The RHW-4 is an Override Network of the base RHW-2 network, utilizing a Puzzle-Drag Override to transform the RHW-2, into a 1-tile, 2-lane, 1-way network. It is known as the RHW-4 because the full width of both directions is 4 lanes over 2 tiles, but because it is based on a 1-tile network, the two halves of a full RHW-4 do not need to be adjacent, and can be split, to allow Variable Width Medians, unlike Maxis Highways (without the cumbersome Multi-Highway technique). It has twice the capacity of an RHW-2.

Also unlike the Maxis Highways, the RHW-4 can have at-grade intersections with other networks, in addition to allowing for grade-separated interchanges using the Modular Interchange System (MIS) interface ramps. In Version 20, orthogonal at-grade intersections with Road, Street, Rail, and RHW-2 are available, and GLR at-grade crossings are made possible by a puzzle piece. Drawing a street on the inside of an RHW-4 causes it to turn into an Emergency Turnaround Lane.

RHW-6S

The RHW-6S is just like the RHW-4, except that it takes up an additional two tiles in width, and has an extra lane per direction, fitting 6 lanes on 4 tiles. The capacity of the RHW-6S, due to how the paths are situated, is exactly the same as the RHW-4, and its primary purpose is as "functional eyecandy" to allow for realistic acceleration/deceleration lanes at interchanges. In this regard, it is not a "true" wider network. Its only interaction with other networks is through grade-separated interchanges (with the MIS), and with Overpasses.

Future Networks

There are several other RHW-type networks that are currently in development, that are not in Version 20.

RHW-6C

The RHW-6C is a 6-lane, 3-tile network, not available in the current Version 20 release. Due to how it occupies its space, it is a "true" wider network, having a capacity 3 times that of the RHW-2, and 1.5 times that of the RHW-4. Using the NAM "A" and "B" simulators, it also has a capacity 1.5 times greater than the Maxis Highways.

Unlike the RHW-4 and RHW-6S, it will not be possible to separate to allow for Variable Width Medians.

RHW-3

The RHW-3 is an Override network, built on the same principles as the RHW-6, but allowing two-way traffic, much like a 2+1 Road in Europe, or climbing lanes on mountainous highways. It is the RHW equivalent of the ARD-3 from the NWM project.

RHW-8

The RHW-8 is a "true" wider network, not currently available in Version 20. In its full form, it will be an 8-lane, 4-tile network, with 4 times the capacity of an RHW-2, 2 times the capacity of the RHW-4, and 1.33 times the capacity of an RHW-6C.

At one point, there was also an RHW-8C planned, which would have been situated on 3 tiles, like the RHW-6C. A prototype of this network was shown in August 2007 in the RHW thread at SC4D. However, it has since been canceled.

A RHW-8 can also be made using the Muti-RHW setup, which is essentially putting two RHW-4s going in the same direction side by side. Although this creates 8 lanes (or possibly more) in each direction, the networks are still separate RHW-4s, and must be linked together to work properly. A Multi-RHW is a great way to make a collector/express system in SC4 that many real life highways use.

-Prior the version 20 release, the Multi-RHW was possible, but very difficult to make due to the side-by-side nature of the RHW. This would often result in some parts of the Multi-RHW going in opposite directions and was a pain to correct. With the puzzle-pieces included with version 20, a Multi-RHW can now be dragged without any worry of it changing direction, making it much easier to construct.

RHW-10

The RHW-10 is the widest RHW network, consisting of 10 lanes over 4 tiles. It has the same capacity as an RHW-8S, and thus, is more or less functional eyecandy.

Ultra-Wide RHWs

As of this writing, there are no current plans to take the RHW network wider than the RHW-10. Any network, if it were to be created, would probably have to be limited to orthogonal-only usage, due to the size of the network (at least 5 tiles), and the complexity of diagonal RULs.

Elevated and Double-Decker RHWs

Elevated and Double-Decker versions of the RHW networks (including the MIS) have been in development for some time, and will be included in a future release of the mod.

Additional Modifications

Shadow Assassin has released a popular Euro Texture Set for the RHW, and mrtnrln has released a series of prop additions as part of his RHW Addon Mod.

A large RHW interchange, used with version 20, Shadow Assassin's Euro Textures and one-way-road overpasses and tunnels.

RHW Development Team & Contributors

Current (Version 21)

  • Alidonkey(Development/Textures: 2007-2008, Version 20-21)
  • Andreas (Packaging: 2007-2008, Version 13-21)
  • ardecila (Development/Textures: 2008, Version 21)
  • burgsabre87 (Props/Textures: 2005-2008, Version 12-21)
  • dedgren (Textures: 2008, Version 21)
  • jplumbley (Development: 2007-2008, Version 20-21)
  • Tarkus (Development/Textures/Models: 2006-2008, Version 13-21)
  • Shadow Assassin (Development/Textures: 2007-2008, Version 13a-21)
  • smoncrie (Development: 2008, Version 21)
  • Swamper77 (Development: 2007-2008, Version 20-21)

Former

Original ANT Plugin Reintegration

Current Development Thread at SC4D