Difference between revisions of "Types of Custom Content for SimCity 4"

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=== Maxis ===
 
=== Maxis ===
  
With Maxis buildings, it's more a case of what you don't want growing in your backyard:
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With Maxis growable buildings, it's more a case of '''what you don't want''' growing in your backyard:
  
 
* 16393-block-all-maxis-buildings-by-dusktrooper
 
* 16393-block-all-maxis-buildings-by-dusktrooper

Revision as of 01:53, 17 February 2020

SimCity 4 still retains a cult following, more than 15 years after it's release, and a large part of the reason why is custom content (aka mods). The game was designed from the ground up, to accommodate very significant changes and enhancements, by anyone with the technical knowledge to do it.

Finding new mods is just like getting a game upgrade.

There are also a surprisingly wide array of types of mods, from new buildings, to changes in transportation capabilities, to changes in economic gameplay, to new capabilities in decorating your cities, to regional and city census facilities, to in-game graphs and visualisation tools, to tools for building new custom content.

Fixes and Patches

Essential Fixes

Additional Maxis Content

Game Balancing Fixes

Job Fixes

  • I-HT Bug Fix
  • Industry Doubler
  • Functional Landmarks

Education Fixes

Fixes so that certain educational buildings no longer have a negative effect on eduction (EQ) levels of your cities.

  • Opera house fix
  • 17566-private-schools-with-sliders
  • 26424-bigger-private-schools

Game Style

  • Less abandonment
  • No kickout

Usability Fixes

  • Landfill Eraser by cogeo
  • Neighbor Deal by cogeo

Diagnostic Tools

Transit Networks

Network Addon Mod (NAM)

Decorative Changes to Transit Networks

Automata

Street Addon Mod (SAM)

Sidewalk Mods

Network Reskin

Tunnel Reskins

Transit Lots (aka Stations)

Tunnel Lots and Transition Lots

  • Taxi stand, converts pedestrians to cars.

Stations

Parking Lots

Census Mods

Savefile Extract Tools

Extended Query

In-game Statistics

User Interface

Menu Management

DAMN

Menu Dividers

In-Game Visualisation

Custom Graphs

Custom Data Views

Region View Customisation

Region View Export

Custom Region Maps

Greyscale Import Files

Starter Regions

Slope Mods

Terrain Mods

Decorative Plops

Ploppable Landmarks and Parks

  • Irrigation ditch sets – some of these increase agriculture desirability, so could be considered parks for farms!
  • Overhanging lots to fill in diagonal areas

Pedmall Parks

These are based on the Pedmall feature of the NAM, which is basically a piece of transport network for pedestrians only.

Unlike Streets however, Pedmalls can be decorated just like a Park lot can. Unlike regular Parks, Pedmall Parks allow sims to walk through them.

Growable Buildings (RCI)

RCI stands for Residential - Commercial - Industrial, so RCI buildings are the growable buildings that grow in your residential, commercial and industrial zonings.

Growable Building Sets

SPAM

CAM

IRM

Maxis

With Maxis growable buildings, it's more a case of what you don't want growing in your backyard:

  • 16393-block-all-maxis-buildings-by-dusktrooper
  • Pedriana Plants Killer
  • No Dirt Farms

Economic Mods

Money does grow on trees!

Jobs grow on trees, too!

Demand mods ... economic growth on demand

  • Farm Desirability Mod

Ordinances

  • Clean Air Act

Health, Education, and Public Safety

  • Radius Doubler
  • Police Stations
  • Crime Doesn't Pay

Utilities

Garbage and Pollution

  • Garbage mods
  • Air scrubbers

Airport and Seaport

These are complicated mods. Installing Airport and Seaport mods from multiple creators can easily result in CTD bugs, or even corruption and loss of the city savefiles.

Note that Airport Shuttle mods are an actual airport in miniature, reskinned to look like a shuttle service, so they have a similar set of complexities and installation dangers posed by the big airport mods.

Airport and Seaport mods may be related, or they may be separate. Install with caution and back up your cities!

Tools for Building your own Custom Content

Region Map Creation