Difference between revisions of "Group ID"
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The group ID (GID) of a SC4 object is the second set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. | The group ID (GID) of a SC4 object is the second set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. | ||
− | GIDs are used in SC4 to organize like or related objects. For example, all | + | GIDs are used in SC4 to organize like or related objects. For example, all Transit Textures have a GID of 1ABE787D. |
See also: [[TGI|Type Group Instance Address]], [[Type ID]], [[Instance ID]], [[Hexadecimal]] | See also: [[TGI|Type Group Instance Address]], [[Type ID]], [[Instance ID]], [[Hexadecimal]] | ||
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Revision as of 09:16, 3 January 2009
The group ID (GID) of a SC4 object is the second set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID.
GIDs are used in SC4 to organize like or related objects. For example, all Transit Textures have a GID of 1ABE787D.
See also: Type Group Instance Address, Type ID, Instance ID, Hexadecimal
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