Difference between revisions of "Group ID"
Jump to navigation
Jump to search
sc4e>CasperVg m (addcat) |
sc4e>Whatevermind m (Recategorized) |
||
Line 1: | Line 1: | ||
The '''Group ID''' ('''GID''') of a [[SC4]] Object is the second set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects. For example, all Transit Textures have a GID of 1ABE787D. | The '''Group ID''' ('''GID''') of a [[SC4]] Object is the second set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects. For example, all Transit Textures have a GID of 1ABE787D. | ||
+ | |||
{{stub}} | {{stub}} | ||
− | [[Category: | + | [[Category:Modding]] |
Revision as of 21:12, 25 March 2012
The Group ID (GID) of a SC4 Object is the second set of eight hexadecimal alphanumeric characters making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects. For example, all Transit Textures have a GID of 1ABE787D.
This article is a stub You can help by expanding it. |