Difference between revisions of "Group ID"

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The '''Group ID''' ('''GID''') of a [[SC4]] Object is the second set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address.  As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects.  For example, all Transit Textures have a GID of 1ABE787D.
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The '''Group ID''' ('''GID''') of a [[SimCity 4]] Object is the second set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address.  As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects.  For example, all Transit Textures have a GID of 1ABE787D.
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A list of all Groups, and the format of the [[Instance ID]]'s that go with them is [[InstanceFormats|here]].  Note that certain custom content uses a Group ID that is unique to the computer that generated the item, as part of a method to avoid conflicts in custom content.
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See also:
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* [[Type Group Instance]]
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* [[Type ID]]
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* [[Instance ID]]
  
  
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[[Category:Modding]]
 
[[Category:Modding]]

Revision as of 20:03, 2 August 2012

The Group ID (GID) of a SimCity 4 Object is the second set of eight hexadecimal alphanumeric characters making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. GIDs are used in SC4 to organize related objects. For example, all Transit Textures have a GID of 1ABE787D.

A list of all Groups, and the format of the Instance ID's that go with them is here. Note that certain custom content uses a Group ID that is unique to the computer that generated the item, as part of a method to avoid conflicts in custom content.

See also: