Difference between revisions of "Instance ID"

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sc4e>JoeST
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A pointer to the specific instance of a record (compined with [[GID|group]] and [[TID|type]] pointers to make the [[TGI]] address)
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The instance ID (IID) of a SC4 object is the third set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "CCCCCCCC" is the object's IID.
  
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An IID is an object's individual address within the object's type and group.  For each type and group combination, IIDs provide (need decimal equivalent of FFFFFFFF) different discrete addresses, permitting the game to have a virtually unlimited number of objects that do not conflict with each other.
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See also: type group instance address, type ID, group ID, hexadecimal

Revision as of 18:56, 30 November 2008

The instance ID (IID) of a SC4 object is the third set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "CCCCCCCC" is the object's IID.

An IID is an object's individual address within the object's type and group. For each type and group combination, IIDs provide (need decimal equivalent of FFFFFFFF) different discrete addresses, permitting the game to have a virtually unlimited number of objects that do not conflict with each other.

See also: type group instance address, type ID, group ID, hexadecimal