Difference between revisions of "Type ID"

From SC4D Encyclopaedia
Jump to navigation Jump to search
sc4e>JoeST
m (TID moved to Type ID)
sc4e>Dedgren
(Revised article)
Line 1: Line 1:
The Type ID is one part of the [[TGI]] adderss. Inparticular it sets what type of data is stored in that object.
+
The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.
  
{{stub}}
+
GIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).
 +
 
 +
See also: type group instance address, group ID, instance ID, hexadecimal

Revision as of 18:49, 30 November 2008

The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.

GIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).

See also: type group instance address, group ID, instance ID, hexadecimal