Difference between revisions of "Type ID"
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sc4e>Whatevermind m (clarification) |
sc4e>Whatevermind m (clarified, since there's so many SC2013 pages now linking to it :-P) |
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− | The '''Type ID''' ('''TID''') of a [[ | + | The '''Type ID''' ('''TID''') of a [[DBPF]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in [[SimCity 4]] and [[SimCity (2013)]] to organize related objects of the same file type, which are then further defined by use of the [[Group ID]] and [[Instance ID]]. |
===Common Types=== | ===Common Types=== |
Revision as of 21:31, 1 February 2013
The Type ID (TID) of a DBPF Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SimCity 4 and SimCity (2013) to organize related objects of the same file type, which are then further defined by use of the Group ID and Instance ID.
Common Types
Some of the common Type ID's used in SC4 are:
Type ID | Description |
---|---|
05342861 | Cohorts - higher level exemplars. |
5ad0e817 | S3D - A type of graphics file. |
6534284a | Exemplars - files that contain important game-defining properties. |
See also: