Difference between revisions of "Group ID"
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sc4e>JoeST m (New page: The Group ID of an object is a pointer that groups many objects together. In some cases it helps define what that object is. {{stub}}) |
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− | The Group ID of an object | + | The '''Group ID''' ('''GID''') of a [[SimCity 4]] Object is the second set of eight [[hexadecimal]] alphanumeric characters making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. Group IDs are used in SC4 to organize related objects of the same file type. For example, all Transit Textures have a GID of 1ABE787D. |
− | + | A list of all Groups, and the format of the [[Instance ID]]'s that go with them is [[InstanceFormats|here]]. Note that certain custom content uses a Group ID that is unique to the computer that generated the item, as part of a method to avoid conflicts in custom content. | |
+ | |||
+ | See also: | ||
+ | * [[Type Group Instance]] | ||
+ | * [[Type ID]] | ||
+ | * [[Instance ID]] | ||
+ | * [[InstanceFormats]] | ||
+ | |||
+ | [[Category:Modding]] |
Latest revision as of 21:40, 3 August 2019
The Group ID (GID) of a SimCity 4 Object is the second set of eight hexadecimal alphanumeric characters making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "BBBBBBBB" is the object's GID. Group IDs are used in SC4 to organize related objects of the same file type. For example, all Transit Textures have a GID of 1ABE787D.
A list of all Groups, and the format of the Instance ID's that go with them is here. Note that certain custom content uses a Group ID that is unique to the computer that generated the item, as part of a method to avoid conflicts in custom content.
See also: