Difference between revisions of "False Intersection"
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sc4e>Tarkus m (Reverted edits by C0nstantina (Talk) to last version by CasperVg) |
sc4e>JoeST m (just need to fill out the table now) |
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It is an intersection between two different networks that is impossible or very hard to create using the standard [[Maxis]] networks. It is only used by a puzzle piece to start a network override such as the [[SAM]], [[RHW]] and [[HSRP]]. A false intersection can only be used for one piece, so there is a limit to how many override networks can be made, although this limit is very high. | It is an intersection between two different networks that is impossible or very hard to create using the standard [[Maxis]] networks. It is only used by a puzzle piece to start a network override such as the [[SAM]], [[RHW]] and [[HSRP]]. A false intersection can only be used for one piece, so there is a limit to how many override networks can be made, although this limit is very high. | ||
− | + | ==Used False Intersections== | |
− | + | {{/head}} | |
+ | {{/row|d|aa|cc}} | ||
{{stub|date=27/12/08|extracontent=a list of all false intersections.}} | {{stub|date=27/12/08|extracontent=a list of all false intersections.}} |
Revision as of 10:10, 7 January 2009
A false intersection is used to create starter pieces for override networks.
It is an intersection between two different networks that is impossible or very hard to create using the standard Maxis networks. It is only used by a puzzle piece to start a network override such as the SAM, RHW and HSRP. A false intersection can only be used for one piece, so there is a limit to how many override networks can be made, although this limit is very high.
Used False Intersections
Intersection | Create | |
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d | aa | cc |
This article is a stub You can help by expanding it. You could add information about a list of all false intersections. (27/12/08) |