Difference between revisions of "Network INI"
sc4e>Warrior m (This needs to be corrected!) |
sc4e>Tarkus (Started re-write, still needs quite a bit filled in) |
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− | The '''Network INI''' file | + | {{Infobox TGI | |
+ | | name = Intersection Ordering RUL | ||
+ | | format = Network INI/[[RUL File]] | ||
+ | | type = 0x00000000 | ||
+ | | group = 0x8A5971C5 | ||
+ | | instance = 0x8A5993B9 | ||
+ | | comments = ''See also: {{NetSpecs|INI_Network_%26_Bridges}}'' | ||
+ | }} | ||
+ | The '''Network INI''' is a file which handles a number of different functions related to the game's transit and utility networks. While technically a different file type, as evidenced by its [[Type ID]], it bears some resemblance to the [[RUL Files]]. | ||
+ | |||
+ | ==History== | ||
+ | Prior to the Rush Hour expansion in 2004, the Network INI carried all of the game's network RUL code. With Rush Hour and the expansion of the transit network systems it entailed, Maxis decided to modularize some of the more common and intensive operations into separate RUL files, leaving the more specialized functions in the INI. Theoretically, code from the post-Rush Hour RUL files can still be run from the INI. | ||
+ | |||
+ | ==Sections== | ||
+ | The Network INI file is divided into eight separate sections, each handling a certain type of functionality. | ||
+ | |||
+ | ===Debug Rules=== | ||
+ | ===UK Path Remapping=== | ||
+ | ===Texture Remapping=== | ||
+ | ===Shadow Remapping=== | ||
+ | ===Shadow Edge Remapping=== | ||
+ | ===PowerPoles=== | ||
+ | ===MiscNetworks (Bridges)=== | ||
+ | ===TileVerifiers=== | ||
{{Navbox/FORMAT}} | {{Navbox/FORMAT}} | ||
[[Category:File Formats/SC4]] | [[Category:File Formats/SC4]] |
Revision as of 23:01, 20 February 2010
TGI Info | |
---|---|
Name | Intersection Ordering RUL |
Format | Network INI/RUL File |
Type
Group Instance |
0x00000000
0x8A5971C5 0x8A5993B9 |
Comments | |
See also: INI_Network_%26_Bridges |
The Network INI is a file which handles a number of different functions related to the game's transit and utility networks. While technically a different file type, as evidenced by its Type ID, it bears some resemblance to the RUL Files.
Contents
History
Prior to the Rush Hour expansion in 2004, the Network INI carried all of the game's network RUL code. With Rush Hour and the expansion of the transit network systems it entailed, Maxis decided to modularize some of the more common and intensive operations into separate RUL files, leaving the more specialized functions in the INI. Theoretically, code from the post-Rush Hour RUL files can still be run from the INI.
Sections
The Network INI file is divided into eight separate sections, each handling a certain type of functionality.
Debug Rules
UK Path Remapping
Texture Remapping
Shadow Remapping
Shadow Edge Remapping
PowerPoles
MiscNetworks (Bridges)
TileVerifiers
|