Difference between revisions of "SC4Path"

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SC4Path files define where automata travel on networks, if a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header.
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SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks.  These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved.  An ortho section of road, for instance, which ends in IID ______________ has a matching SC4Path file ending in that same IID.  For puzzle pieces, the SC4Path file ends in the same IID as the corresponding S3D file in the piece.
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If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header.
 
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{{also|Network Specs/Paths}}
 
{{also|Network Specs/Paths}}
 
[[Category:File Formats/SC4]]
 
[[Category:File Formats/SC4]]

Revision as of 16:56, 31 January 2009

SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks. These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved. An ortho section of road, for instance, which ends in IID ______________ has a matching SC4Path file ending in that same IID. For puzzle pieces, the SC4Path file ends in the same IID as the corresponding S3D file in the piece.

[add detail here]

If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header.

See also: Network Specs/Paths