Difference between revisions of "SC4Path"
sc4e>Dedgren (Began expanding article) |
sc4e>Tarkus (Added Orth Road IID, started article subdivisions) |
||
Line 1: | Line 1: | ||
− | SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks. These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved. An ortho section of road, for instance, which ends in IID | + | SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks. These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved. An ortho section of road, for instance, which ends in IID 0x00004b00 has a matching SC4Path file ending in that same IID. For puzzle pieces, the SC4Path file ends in the same IID as the corresponding S3D file in the piece. |
[add detail here] | [add detail here] | ||
+ | =Path File Sections= | ||
+ | ==Header== | ||
+ | The header specifies the path "version", the number of paths contained within, and the number of StopPaths. Here is a sample header: | ||
+ | <br> | ||
+ | SC4PATHS<br> | ||
+ | 1.1 -Version Number (1.0, 1.1 or 1.2)<br> | ||
+ | 4 -Number of Paths<br> | ||
+ | 0 -Number of StopPaths<br> | ||
+ | 0 -3D Key<br> | ||
+ | <br> | ||
+ | |||
+ | ==Path Stanzas== | ||
+ | ==StopPaths== | ||
+ | =Troubleshooting with the DrawPaths Cheat | ||
If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header. | If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header. |
Revision as of 18:24, 31 January 2009
SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks. These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved. An ortho section of road, for instance, which ends in IID 0x00004b00 has a matching SC4Path file ending in that same IID. For puzzle pieces, the SC4Path file ends in the same IID as the corresponding S3D file in the piece.
[add detail here]
Path File Sections
Header
The header specifies the path "version", the number of paths contained within, and the number of StopPaths. Here is a sample header:
SC4PATHS
1.1 -Version Number (1.0, 1.1 or 1.2)
4 -Number of Paths
0 -Number of StopPaths
0 -3D Key
Path Stanzas
StopPaths
=Troubleshooting with the DrawPaths Cheat
If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header.
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |