Difference between revisions of "Network Specs/RuleOverrides RUL"

From SC4D Encyclopaedia
Jump to navigation Jump to search
sc4e>Warrior
(added page)
sc4e>Warrior
Line 1: Line 1:
 +
{{NetSpecsNav}}
 
{{Infobox TGI  
 
{{Infobox TGI  
 
| name        = RUL Overrides
 
| name        = RUL Overrides
Line 27: Line 28:
  
 
The RuleOverrides RUL is used to fix bugs & replace intersections/junctions &/or set-ups for whatever reason. They are also used to enforce, &/or follow on from, a set of rules from another RUL file (like the IntersectionSolutions RUL) to enhance a junction. One such example of this is the Avenue-to-Highway Transition. Note that the RulOverrides rul can make impossible junctions possible, but doing so may require quite the number of rules.
 
The RuleOverrides RUL is used to fix bugs & replace intersections/junctions &/or set-ups for whatever reason. They are also used to enforce, &/or follow on from, a set of rules from another RUL file (like the IntersectionSolutions RUL) to enhance a junction. One such example of this is the Avenue-to-Highway Transition. Note that the RulOverrides rul can make impossible junctions possible, but doing so may require quite the number of rules.
 +
{{NetSpecsNav}}

Revision as of 13:15, 11 November 2008

TGI Info
Name RUL Overrides
Format RUL File
Type

Group

Instance

0x0A5BCF4B

0xAA5BCF57

0x10000002

Comments
See also: RUL_0x10000002

Probably the most simplest RUL file in format, but hardest to grasp in practise.


This file works by saying that if two textures are aligned next to each other like this(it also works with models):

If Texture1 is next to Texture2 is True

Then Texture1a replaces Texture1 and Texture2 replaces Texture2a

0x03001c00,2,1,0x0324fd00,2,1=0x03aa6600,3,0,0x0324fd00,2,1

Format

ID1,Rot1,Flip1,ID2,Rot2,Flip2=ID1a,Rot1a,Flip1a,ID2a,Rot2a,Flip2a


These particular rules are very powerful, since one line makes them work in all four cardinal orientations. The left/right perspective is not set in stone to a cardinal direction. Rather, the right side of Tile1 has to border the left side of Tile2.


Having zeros in the ID1a and ID2a spots causes a bad draw (red line). This is to keep things from being constructed which don't look right, but still conform to all the other Rules.

Notes

The RuleOverrides RUL is used to fix bugs & replace intersections/junctions &/or set-ups for whatever reason. They are also used to enforce, &/or follow on from, a set of rules from another RUL file (like the IntersectionSolutions RUL) to enhance a junction. One such example of this is the Avenue-to-Highway Transition. Note that the RulOverrides rul can make impossible junctions possible, but doing so may require quite the number of rules.