Difference between revisions of "RASTER"

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m (2F4E681C moved to RENDER: Changing name to one used in Spore, the only known re-use of this TID)
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'''2F4E681C''' is a file format presumably used by SimCity's RenderWare graphics engine.
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'''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by [[SimCity (2013)|SimCity's]] {{WP|RenderWare}} graphics engine. Its use is unknown and it is undecoded.
Its use is unknown and it is undecoded.
 
  
Its DBPF 3.0 Type ID is '''2F4E681C'''
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Its [[DBPF]] 3.0 [[Type ID]] is '''2F4E681C'''
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== Spore ==
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Unknown, presumably Textures.
  
 
== SimCity ==
 
== SimCity ==
 
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Unknown, presumably Textures.
Something to do with the Graphics Engine, maybe textures?
 
  
  
 
{{NAVBOX/SimCityFORMAT}}
 
{{NAVBOX/SimCityFORMAT}}
[[category:SimCity File Formats/SC4]]
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[[category:File Formats/SC2013]]

Latest revision as of 01:13, 10 August 2019

RASTER is a file format used by Spore's graphics engine and presumably used by SimCity's RenderWare graphics engine. Its use is unknown and it is undecoded.

Its DBPF 3.0 Type ID is 2F4E681C

Spore

Unknown, presumably Textures.

SimCity

Unknown, presumably Textures.