Difference between revisions of "Zone Manager"

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(Created page with "This page pertains to the format of the '''Zone Manager''' Subfile within Savegame files. This file has Type ID '''0x298f9b2d'''. This particular subfile was decoded by {{...")
 
 
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DWORD CRC
 
DWORD CRC
 
DWORD Memory address
 
DWORD Memory address
DWORD Major version (0x0001)
+
WORD Major version (0x0001)
 
DWORD Pointer to the Zone View SimGrid.
 
DWORD Pointer to the Zone View SimGrid.
 
DWORD 0x49b9e603 (Type ID of cSC4SimGridSint8)
 
DWORD 0x49b9e603 (Type ID of cSC4SimGridSint8)

Latest revision as of 07:21, 18 March 2020

This page pertains to the format of the Zone Manager Subfile within Savegame files. This file has Type ID 0x298f9b2d. This particular subfile was decoded by smf_16.

Structure

DWORD		Size
DWORD		CRC
DWORD		Memory address
WORD		Major version (0x0001)
DWORD		Pointer to the Zone View SimGrid.
DWORD		0x49b9e603 (Type ID of cSC4SimGridSint8)
DWORD x 16	Unknown, probably the amount of lots of each ZoneType
DWORD x 33	Tiles in the city (0x00001000 for small city, 0x00004000 for medium city, 0x00010000 for large city)
BYTE x 533	533 unknown bytes, seems to always the same. Small numbers, often 0x00000000
DWORD		Pointer to cSC4City
DWORD		0x8990c372 (Type ID of cSC4City)
DWORD		Pointer to cSC4OccupantManager
DWORD		0x098f964d (Type ID of cSC4OccupantManager)
DWORD		Pointer to cSTETerrain
DWORD		0xe98f9525 (Type ID of cSTETerrain)
DWORD		Pointer to cSC4PollutionSimulator
DWORD		0x8990c065 (Type ID of cSC4PollutionSimulator)
DWORD		Pointer to cSC4BudgetSimulator
DWORD		0xe990be01 (Type ID of cSC4BudgetSimulator)