Difference between revisions of "Growth Stage"

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It 'decides' when the building can be built. The number of growth stages has been expanded by the [[Colossus Addon Mod]], making the game more challenging, but also more realistic.
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{{Infobox Property
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|name=Growth Stage
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|exemplartype=Lot Exemplar
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|propid=0x27812837
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|type=Uint8
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|shortdesc=Similar to density, but with more granularity. The smallest (1) is the first to appear.
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}}
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The '''Growth Stage''', sometimes referred to as just a '''Stage''', is a Lot [[Exemplar properties|Exemplar Property]] used to limit when a lot can be built. The active growth stage in a city is determined by a combination of the Local and Regional populations. Lots with a Growth Stage set above that calculated value will not be added to the pool of possible options to grow in zones.
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SimCity 4 uses Eight stages for Residential and Commercial, and Three stages for all types of Industrial.
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The [[Colossus Addon Mod]] expands the number of Stages to Fifteen for Residential and Commercial; Ten for Dirty, Manufacturing, and High-Tech Industrial; and Seven for Agricultural, making the game more challenging, but also more realistic.
  
 
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[[Category:The Simulation]]
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[[Category:Game Concepts]]

Latest revision as of 23:58, 30 September 2024

Exemplar Property
v  d  e
Name Growth Stage
Exemplar Type Lot Exemplar
Property ID 0x27812837
Type Uint8
Summary Similar to density, but with more granularity. The smallest (1) is the first to appear.
See More: Exemplar properties

The Growth Stage, sometimes referred to as just a Stage, is a Lot Exemplar Property used to limit when a lot can be built. The active growth stage in a city is determined by a combination of the Local and Regional populations. Lots with a Growth Stage set above that calculated value will not be added to the pool of possible options to grow in zones.

SimCity 4 uses Eight stages for Residential and Commercial, and Three stages for all types of Industrial.

The Colossus Addon Mod expands the number of Stages to Fifteen for Residential and Commercial; Ten for Dirty, Manufacturing, and High-Tech Industrial; and Seven for Agricultural, making the game more challenging, but also more realistic.