Difference between revisions of "Type ID"

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The Type ID is one part of the [[TGI]] adderss. Inparticular it sets what type of data is stored in that object.
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The '''Type ID''' ('''TID''') of a [[DBPF]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in [[SimCity 4]] and [[SimCity (2013)]] to organize related objects of the same file type, which are then further defined by use of the [[Group ID]] and [[Instance ID]].
  
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===Common Types===
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Some of the common Type ID's used in SC4 are:
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{|width=40%
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|-
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!Type ID
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!width=83% |Description
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|-
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|05342861
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|[[Cohort]]s - higher level exemplars.
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|-
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|5ad0e817
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|[[S3D]] - A type of graphics file.
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|-
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|6534284a
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|[[Exemplar]]s - files that contain important game-defining properties.
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|}
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See also:
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* [[Type Group Instance]]
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* [[Group ID]]
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* [[Instance ID]]
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* [[InstanceFormats]]
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[[Category:Modding]]

Latest revision as of 21:40, 3 August 2019

The Type ID (TID) of a DBPF Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SimCity 4 and SimCity (2013) to organize related objects of the same file type, which are then further defined by use of the Group ID and Instance ID.

Common Types

Some of the common Type ID's used in SC4 are:

Type ID Description
05342861 Cohorts - higher level exemplars.
5ad0e817 S3D - A type of graphics file.
6534284a Exemplars - files that contain important game-defining properties.


See also: