Difference between revisions of "Type ID"
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− | The | + | The '''Type ID''' ('''TID''') of a [[DBPF]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in [[SimCity 4]] and [[SimCity (2013)]] to organize related objects of the same file type, which are then further defined by use of the [[Group ID]] and [[Instance ID]]. |
− | + | ===Common Types=== | |
+ | Some of the common Type ID's used in SC4 are: | ||
+ | {|width=40% | ||
+ | |- | ||
+ | !Type ID | ||
+ | !width=83% |Description | ||
+ | |- | ||
+ | |05342861 | ||
+ | |[[Cohort]]s - higher level exemplars. | ||
+ | |- | ||
+ | |5ad0e817 | ||
+ | |[[S3D]] - A type of graphics file. | ||
+ | |- | ||
+ | |6534284a | ||
+ | |[[Exemplar]]s - files that contain important game-defining properties. | ||
+ | |} | ||
− | |||
+ | See also: | ||
+ | * [[Type Group Instance]] | ||
+ | * [[Group ID]] | ||
+ | * [[Instance ID]] | ||
+ | * [[InstanceFormats]] | ||
− | + | [[Category:Modding]] |
Latest revision as of 21:40, 3 August 2019
The Type ID (TID) of a DBPF Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SimCity 4 and SimCity (2013) to organize related objects of the same file type, which are then further defined by use of the Group ID and Instance ID.
Common Types
Some of the common Type ID's used in SC4 are:
Type ID | Description |
---|---|
05342861 | Cohorts - higher level exemplars. |
5ad0e817 | S3D - A type of graphics file. |
6534284a | Exemplars - files that contain important game-defining properties. |
See also: