Difference between revisions of "Citymania"

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'''CityMania''' is a new project started on February 3rd, [[2009]], aiming at the creation of an {{WP|Open Source}} [[SimCity 4]] clone. The development is headed by {{member|Nique}}, and aided by {{member|JoeST}}. At first, it was named ''Open SimCity'', but the name was later replaced by ''CityMania'', to make sure there were no copyright issues. So far, there have been some development shots regarding the terrain, and a few key UI elements have also been created. Currently, plans are to create the application using {{WP|C#}} and {{WP|DirectX}}.
 
'''CityMania''' is a new project started on February 3rd, [[2009]], aiming at the creation of an {{WP|Open Source}} [[SimCity 4]] clone. The development is headed by {{member|Nique}}, and aided by {{member|JoeST}}. At first, it was named ''Open SimCity'', but the name was later replaced by ''CityMania'', to make sure there were no copyright issues. So far, there have been some development shots regarding the terrain, and a few key UI elements have also been created. Currently, plans are to create the application using {{WP|C#}} and {{WP|DirectX}}.
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{{member|Nique}} was last active on SC4Devotion on March 29, 2015.
  
 
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[[Category:Other Games]]
 
[[Category:Other Games]]

Latest revision as of 21:01, 14 February 2020

City Mania
http://i5.photobucket.com/albums/y199/Ne0que/CityMania/LogoRenders/CITYMANIA_TOPTHREAD.png
Link
SC4D Development Board
General Information
Credits Nique - Head Developer
JoeST - Maintainer, advice & brainstorming
Status Under Development
Project Threads SC4D Development Board
Language English

CityMania is a new project started on February 3rd, 2009, aiming at the creation of an Open Source SimCity 4 clone. The development is headed by Nique, and aided by JoeST. At first, it was named Open SimCity, but the name was later replaced by CityMania, to make sure there were no copyright issues. So far, there have been some development shots regarding the terrain, and a few key UI elements have also been created. Currently, plans are to create the application using C# and DirectX.

Nique was last active on SC4Devotion on March 29, 2015.