Difference between revisions of "NAM/Puzzle Pieces"
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− | A list of | + | {{NAM/Puzzle Pieces}} |
+ | A list of all the [[puzzle piece]]s in the [[NAM]] and some related [[NAM Plugins|plugins]] | ||
+ | The numbers in italics after the pieces are the [[HID]]s from the RUL file. | ||
==Road Based== | ==Road Based== | ||
===Road Pieces=== | ===Road Pieces=== | ||
− | {{{{FULLPAGENAME}}/road}} | + | {{:{{FULLPAGENAME}}/road}} |
===One Way Road Pieces=== | ===One Way Road Pieces=== | ||
− | {{{{FULLPAGENAME}}/owr}} | + | {{:{{FULLPAGENAME}}/owr}} |
===Street Pieces=== | ===Street Pieces=== | ||
− | {{{{FULLPAGENAME}}/street}} | + | {{:{{FULLPAGENAME}}/street}} |
===Avenue Pieces=== | ===Avenue Pieces=== | ||
− | {{{{FULLPAGENAME}}/ave}} | + | {{:{{FULLPAGENAME}}/ave}} |
===Highway Pieces=== | ===Highway Pieces=== | ||
− | {{{{FULLPAGENAME}}/highway}} | + | {{:{{FULLPAGENAME}}/highway}} |
==Rail Based== | ==Rail Based== | ||
===Rail Pieces=== | ===Rail Pieces=== | ||
− | {{{{FULLPAGENAME}}/rail}} | + | {{:{{FULLPAGENAME}}/rail}} |
===Elevated Rail Pieces=== | ===Elevated Rail Pieces=== | ||
− | {{{{FULLPAGENAME}}/elrail | + | {{:{{FULLPAGENAME}}/elrail}} |
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===Monorail Pieces=== | ===Monorail Pieces=== | ||
+ | {{:{{FULLPAGENAME}}/mono}} | ||
==Extras== | ==Extras== | ||
===RHW Pieces=== | ===RHW Pieces=== | ||
− | {{{{FULLPAGENAME}}/rhw}} | + | {{:{{FULLPAGENAME}}/rhw}} |
===GLR Pieces=== | ===GLR Pieces=== | ||
− | {{{{FULLPAGENAME}}/glr}} | + | {{:{{FULLPAGENAME}}/glr}} |
+ | ===T-RAM Pieces=== | ||
+ | {{:T-RAM/Puzzle Pieces}} | ||
+ | |||
===SAM Pieces=== | ===SAM Pieces=== | ||
− | {{{{FULLPAGENAME}}/ | + | {{:{{FULLPAGENAME}}/sam}} |
+ | ===HSRP Pieces=== | ||
+ | {{:{{FULLPAGENAME}}/hsrp}} | ||
+ | ===Flexible Underpasses=== | ||
+ | {{:{{FULLPAGENAME}}/flups}} | ||
===Ped Mall Pieces=== | ===Ped Mall Pieces=== | ||
− | {{{{FULLPAGENAME}}/pedmall}} | + | {{:{{FULLPAGENAME}}/pedmall}} |
==Other Info== | ==Other Info== | ||
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− | + | [[Category:Transit Modding]] |
Latest revision as of 21:43, 3 August 2019
Main • Road (FLUPs) • Avenue • One Way Road • Street (SAM) • Highway (RHW) • Rail • Elevated Rail (GLR - T-RAM) • Monorail (HSR) • Pedestrian Mall • Extra Info
A list of all the puzzle pieces in the NAM and some related plugins
The numbers in italics after the pieces are the HIDs from the RUL file.
Contents
- 1 Road Based
- 2 Rail Based
- 3 Extras
- 4 Basic Ped Mall puzzle pieces
- 5 Ped mall puzzle pieces in other NAM menus
- 5.1 Rail Ped Mall Pieces
- 5.2 Flexible Underpasses (FLUPs) Pieces
- 5.3 GLR Ped Mall Pieces
- 5.4 Elevated Rail Dual/Double-Decker Network Pieces
- 5.5 Underground Rail Ped Mall Pieces
- 5.6 Other Info
Road Based
Road Pieces
- Road Starting/Ending Section Orthogonal/Diagonal
- Road Blank Terrain - Orthogonal/Diagonal
- Road Blank Terrain - Corner
- Road over Orthogonal Road
- Road over Double Diagonal Road
- Road over Diagonal Road
- Road over Orthogonal Rail
- Road over Double Diagonal Rail
- Road over Diagonal Rail
- Road over Orthogonal Street
- Road over OneWayRoad
- Road over Double Diagonal OneWayRoad
- Road over Diagonal OneWayRoad
- Road over Orthogonal Avenue
- Road over Diagonal Avenue
- Road over Orthogonal GroundHighway
- Road over Diagonal GroundHighway
- Road x Road/OneWayRoad + Intersection
- Road x Road/OneWayRoad T Intersection
- Road x Rail + Intersection
- Road over Orthogonal Ground Light Rail
- Road over Diagonal Ground Light Rail
- ‘T’ Road OnSlope
- Straight Road OnSlope
Flexible Road Underpass pieces
- Underground Road Ramp
- Road under Rail
- Road under Highway
- Road under straight Road
- Road under straight Street
- Road under straight OneWayRoad 1
- Road under straight OneWayRoad 2
- Road under Avenue
- Road under Tram-Avenue
- straight Road under curved Road
- curved Road under curved Road
- Road under Pedmall 1
- Road under Pedmall 2
- Road under custom tiles
- Road under custom tiles
- Road under park [Back to Top]
One Way Road Pieces
- OneWayRoad ON/OFF Orthogonal/Diagonal
- OneWayRoad Blank Terrain - Orthogonal/Diagonal
- OneWayRoad Blank Terrain - Corner
- OneWayRoad over Orthogonal OneWayRoad
- OneWayRoad over Double Diagonal OneWayRoad
- OneWayRoad over Diagonal OneWayRoad
- OneWayRoad over Orthogonal Rail
- OneWayRoad over Double Diagonal Rail
- OneWayRoad over Diagonal Rail
- OneWayRoad over Street
- OneWayRoad over Orthogonal Road
- OneWayRoad over Double Diagonal Road
- OneWayRoad over Diagonal Road
- OneWayRoad over Orthogonal Avenue
- OneWayRoad over Diagonal Avenue
- OneWayRoad over Orthogonal GroundHighway
- OneWayRoad over Diagonal GroundHighway
- OneWayRoad x OneWayRoad/Road + Intersection
- OneWayRoad x OneWayRoad/Road T Intersection
- OneWayRoad x Rail + Intersection
- OneWayRoad over Diagonal Light Rail
- ‘T’ OneWayRoad OnSlope
- Straight OneWayRoad OnSlope
- OneWayRoad over Orthogonal Ground Light Rail
Note: OneWayRoad Puzzle Pieces now contain Directional Arrows (where applicable) & should be placed & linked accordingly in order to work. To view these Directional Arrows after an item has been built, use either query tools &/or the bulldoze tool & hover the tool over applicable OneWayRoad Puzzle Pieces (one tile at a time only). Note that not all OneWayRoad Puzzle Piece items contain these Directional Arrows.[Back to Top]
Street Pieces
- Construction Puzzle Piece (long version) - 6600-7
- Construction Puzzle Piece (medium version) - 6620-7
- Construction Puzzle Piece (short version) - 6610-7
- Diagonal Street Puzzle Piece - 6520-7
- Diagonal Street Puzzle Piece (Switch right) - 6500-7
- Diagonal Street Puzzle Piece (Switch left) - 6510-7
See also: Street Addon Mod[Back to Top]
Avenue Pieces
Elevated Avenue (15m)
- Avenue Starting/Ending Section Orthogonal/Diagonal
- Avenue Blank Terrain - Orthogonal/Diagonal
- Avenue 1x1 Filler Pieces [see note above]
- Avenue Corner
- Avenue over Orthogonal Avenue
- Avenue over Diagonal Avenue
- Avenue over Orthogonal Rail
- Avenue over Double Diagonal Rail
- Avenue over Diagonal Rail
- Avenue over Orthogonal Street
- Avenue over Orthogonal Road
- Avenue over Double Diagonal Road
- Avenue over Diagonal Road
- Avenue over Orthogonal OneWayRoad
- Avenue over Double Diagonal OneWayRoad
- Avenue over Diagonal OneWayRoad
- Avenue over Orthogonal GroundHighway
- Avenue over Diagonal GroundHighway
- Avenue by Highway Connector (this is an elevated connection)
- Avenue x Avenue + Intersection
- Avenue x Avenue T Intersection
- Avenue x Road/OneWayRoad + Intersection
- Avenue x Road/OneWayRoad T1 Intersection (Avenue continues)
- Avenue x Road/OneWayRoad T2 Intersection (Avenue ends)
- Avenue x Rail + Intersection
- Avenue over Orthogonal Ground Light Rail
- Avenue over Diagonal Ground Light Rail
- ‘T’ Avenue OnSlope
- Straight Avenue OnSlope
Note: Avenue Filler Puzzle Pieces have specifically been provided for use in situations where the use of normal Avenue Puzzle Pieces may not be suitable or possible to use in a given situation. Note that some Avenue Filler Pieces contain Directional Arrows & should be placed accordingly in order to work.
Avenue Intersections/Curves/Roundabouts
- Roundabout Avenue 4x4 - 9520-7
- Roundabout Avenue 4x4 + diagonal avenue - 9530-7
- Avenueroundaboutxhighway - 9540-7
- Roundabout GLRavenue straight - 9550-7
- Roundabout GLRavenue curve - 9580-7
- Roundabout GLRavenue T - 9560-7
- Roundabout GLRavenue cross - 9570-7
- Roundabout GLRavenue x highway - 9600-7
- Avenue Y-Stack - 9850-7
- avenuexroad ramp - 9400-7
- Avenue Long Turn Puzzle Piece - 9610-7
- Avenue Long 90 Turn Puzzle Piece - 9620-7
[Back to Top]
Highway Pieces
Custom Interchanges
- Ground Highway Trumpet Interchange
- Ground Highway Partial Y Interchange
- Orthogonal Elevated Highway by Diagonal Elevated Highway Interchange
- Elevated Highway over Ground Highway Stack
- Elevated Highway - 3 Leaf Clover
- Elevated Highway - 2 Leaf Clover-Adjacent
- Elevated Highway - 2 Leaf Clover-Opposite
- Elevated Highway - 1 Leaf Clover
- Elevated Highway <~> Ground Highway Extended Transition
- ‘T’ Highway OnSlope Puzzle Piece Orthogonal/Diagonal
- Highway OnSlope Puzzle Piece Orthogonal/Diagonal
Single-Sided Perpendicular Ramps
- Elevated Highway OnRamp-Road
- Elevated Highway OffRamp-Road
- Elevated Highway Straight OnRamp-Road
- Elevated Highway Straight OffRamp-Road
- Elevated Highway Straight OnRamp-OneWayRoad
- Elevated Highway Straight OffRamp-OneWayRoad
- Elevated Highway OnRamp-OneWayRoad Forward
- Elevated Highway OffRamp-OneWayRoad Forward
- Elevated Highway OnRamp-OneWayRoad Reverse
- Elevated Highway OffRamp-OneWayRoad Reverse
Single-Sided Parallel Ramps
*All of these particular parallel ramps contain diagonal ramps*
- Elevated Highway OnRamp-Road
- Ground Highway OnRamp-Road
- Elevated Highway OffRamp-Road
- Ground Highway OffRamp-Road
- Elevated Highway Ramp-OneWayRoad Forward 01
- Elevated Highway Ramp-OneWayRoad Reverse 01
- Elevated Highway Ramp-OneWayRoad Forward 02
- Elevated Highway Ramp-OneWayRoad Reverse 02
- Ground Highway Ramp-OneWayRoad Forward 01
- Ground Highway Ramp-OneWayRoad Reverse 01
- Ground Highway Ramp-OneWayRoad Forward 02
- Ground Highway Ramp-OneWayRoad Reverse 02
- Highway Entrance/Exit for raised roads
- Lateral Ground Highway Exit (orthogonal)
- Lateral Ground Highway Exit (diagonal)
- Straight Ground Highway Exit (orthogonal)**
- Straight Ground Highway Exit (diagonal)**
Note: Due to technical issues, these two Highway Exits don't function properly in some cases with the LHD plugin installed. The only way to fix this is to release a separate NAM Controller file with LHD adjustments. The NAM Team will create a separate controller in the future, as it is necessary for upcoming NAM plugins as well. [Back to Top]
Rail Based
Rail Pieces
- Rail Starting/Ending Section
- Rail Starting/Ending Section Diagonal
- Rail over Blank Terrain - Straight and Diagonal
- Rail over Blank Terrain - 45° Turn Left and Right
- Rail over Blank Terrain - Switch Left and Right
- Rail over Blank Terrain - Switch Left and Right Diagonal
- Rail over Straight Rail
- Rail over Double Diagonal Rail
- Rail over Diagonal Rail
- Diagonal Rail over Diagonal Rail
- Diagonal Rail over Straight Rail
- Rail over Street
- Diagonal Rail over Street
- Diagonal Rail over Diagonal Street
- Rail over Straight Road
- Rail over Double Diagonal Road
- Rail over Diagonal Road
- Diagonal Rail over Straight Road
- Diagonal Rail over Diagonal Road
- Diagonal Rail over Double Diagonal Road
- Rail over Straight OneWayRoad
- Rail over Double Diagonal OneWayRoad
- Rail over Diagonal OneWayRoad
- Diagonal Rail over Straight OneWayRoad
- Diagonal Rail over Diagonal OneWayRoad
- Diagonal Rail over Double Diagonal OneWayRoad
- Rail over Straight Avenue
- Rail over Diagonal Avenue
- Diagonal Rail over Avenue
- Diagonal Rail over Diagonal Avenue
- Rail over Straight GroundHighway
- Rail over Diagonal GroundHighway
- Diagonal Rail over GroundHighway
- Diagonal Rail over Diagonal GroundHighway
- Rail x Rail + Intersection
- Rail over GroundLightRail
- Rail over Diagonal GroundLightRail
- Diagonal Rail over GroundLightRail
- Diagonal Rail over Diagonal GroundLightRail
- Rail over Pedmall 1
- Rail over Pedmall 2
- ‘T’ Rail OnSlope
- Straight Rail OnSlope
- Diagonal Rail OnSlope
Wide Radius Rail Curves
- Rail S-Curve - A358-F
- Rail 45° Curve - A355, A350, A356, A351, A357, A352, A354, A353
- Rail 90° Curve - A360-7
- FARR 18.4° Curve - A368-F
- FARR 71.6° Curve - A370-7
- FARR Straight Puzzle Piece - A378-F
- At-Grade Crossing-FARR Straight/Orthogonal Road - A380-7
- Rail Y-Stack - A340-7
- Rail Diagonal S-Curve - A388-F
- FARR to Diagonal Curve - A390-7
- Double Track to Parallel Double Track Switch - A400-7
- Double Track to 45° Double Track Switch - A408-F
- Double Track to FARR Double Track Switch - A410-7
- Diagonal Double Track to Double Track Switch - A418-F
[Back to Top]
Elevated Rail Pieces
- High Elevated Rail Ramp Puzzle Piece
- High Elevated Rail over Blank Terrain - straight Puzzle Piece
- High Elevated Rail over Blank Terrain - no pylon
- High Elevated Rail over Rail Puzzle Piece
- High Elevated Rail over Street Puzzle Piece
- High Elevated Rail over Road Puzzle Piece
- High Elevated Rail over OneWayRoad Puzzle Piece
- High Elevated Rail over Avenue Puzzle Piece
- High Elevated Rail over GroundHighway Puzzle Piece
- High Elevated Rail over Elevated Highway Puzzle Piece
- High Elevated Rail over Elevated Rail Puzzle Piece
- High Elevated Rail over Monorail Puzzle Piece
- High Elevated Rail over Ground Light Rail Puzzle Piece
- High Elevated Rail over Rail Viaduct Puzzle Piece
- High Elevated Rail over Road Viaduct Puzzle Piece
- High Elevated Rail over OneWay Road Viaduct Puzzle Piece
- High Elevated Rail over Avenue Viaduct Puzzle Piece
- T Elevated Rail OnSlope Puzzle Piece
- Straight Elevated Rail OnSlope Puzzle Piece[Back to Top]
Monorail Pieces
- High Monorail Ramp Puzzle Piece
- High Monorail over Blank Terrain - straight Puzzle Piece
- High Monorail over Blank Terrain - no pylon
- High Monorail over Rail Puzzle Piece
- High Monorail over Street Puzzle Piece
- High Monorail over Road Puzzle Piece
- High Monorail over OneWayRoad Puzzle Piece
- High Monorail over Avenue Puzzle Piece
- High Monorail over GroundHighway Puzzle Piece
- High Monorail over Elevated Highway Puzzle Piece
- High Monorail over Elevated Rail Puzzle Piece
- High Monorail over Monorail Puzzle Piece
- High Monorail over Ground Light Rail Puzzle Piece
- High Monorail over Rail Viaduct Puzzle Piece
- High Monorail over Road Viaduct Puzzle Piece
- High Monorail over Oneway Road Viaduct Puzzle Piece
- High Monorail over Avenue Viaduct Puzzle Piece
- T Monorail OnSlope Puzzle Piece
- Straight Monorail OnSlope Puzzle Piece
See also: HSRP section[Back to Top]
Extras
RHW Pieces
Starter Puzzle Pieces
- RHW-4 - 5000-7
- RHW-6S - 5010-7
- RHW-6C - 5020-7
- RHW-8 - 5030-7
- RHW-10 - 5040-7
- Elevated RHW-4 (15m) - 5060-7
- MIS - 5070-7
- Elevated MIS (15m) - 5080-7
The starter pieces allow one to "widen" their RHWs. The basic premise is the same as the SAM and Draggable GLR.
Ramp Interface Puzzle Pieces
- RHW-4/MIS-1 Ramp A
- RHW-4/MIS-1 Ramp A-Diagonal
- RHW-4/MIS-1 Ramp A-Inside
- RHW-4/MIS-1 Ramp A-Wide
- RHW-4/MIS-1 Ramp B
- RHW-4/MIS-1 Ramp A-Auxiliary
- RHW-4/MIS-1 Dual Splitter A
- Elevated RHW-4/MIS-1 Ramp A
- RHW-2/MIS Ramp A
- RHW-2/MIS Ramp B
- RHW-2/MIS Ramp A-Dual
- RHW-2/MIS Ramp B-Dual
- RHW-2/MIS-1 Dual Splitter A
- RHW-6S/MIS-1 Ramp A
- RHW-6S/MIS-1 Ramp B
- RHW-6S/RHW-4 Dual Splitter
- RHW-6C/MIS-1 Ramp A
- RHW-6C/MIS-1 Ramp B
- RHW-8/MIS-1 Ramp A
- RHW-8/MIS-1 Ramp B
- RHW-8/RHW-4 Dual Splitter
- RHW-10/MIS-1 Ramp A
- RHW-10/MIS-1 Ramp B -Dual
These pieces allow you to connect your RHW system through grade-separated interchanges to your surface street (Road, Avenue, One-Way Road) system, or to connect with other RHWs.
Curve Puzzle Pieces
- RHW-4 Double Curve
- RHW-4 Outer Curve
- RHW-4 Inner Curve
- RHW-6S Orth-Diagonal Outer
- RHW-6S Orth-Diagonal Inner
- RHW-6S Diagonal
- RHW-8 Orth-Diagonal Outer
- RHW-8 Orth-Diagonal Inner
- RHW-8 Diagonal
These pieces allow you to build smoother curves. You can also find the pieces necessary to build diagonal RHW-6S and RHW-8 networks, new to Version 3.0.
Transition Puzzle Pieces
- RHW-2-to-RHW-4 Transition
- RHW-4-to-RHW-6S Transition
- RHW-6-to-8 Transition
- RHW-8-to-10 Transition
- RHW-4-to-6C Transition
- MIS-to-RHW-4 Transition
- RHW-4 Ground-to-Elevated ON
- RHW-4 Ground-to-Elevated OFF
- RHW-4 Ground-to-Elevated On-Slope ON
- RHW-4 Ground-to-Elevated On-Slope OFF
- MIS Ground-to-Elevated ON
- MIS Ground-to-Elevated OFF
- MIS Ground-to-Elevated On-Slope ON
- MIS Ground-to-Elevated On-Slope OFF
These pieces allow for transitions between two different types of RHW networks. They generally have starter drag end stubs.
Road/RHW Puzzle Pieces
- Road-over-RHW-4 Orthogonal/Orthogonal
- Road-over-RHW-4 Diagonal/Orthogonal
- Road-over-RHW-4 Orthogonal/Diagonal
- Road-over-RHW-4 Diagonal/Diagonal
- Road-over-RHW-2 Orthogonal/Orthogonal
- Road-over-RHW-2 Diagonal/Orthogonal
- Road-over-RHW-2 Orthogonal/Diagonal
- Road-over-RHW-2 Diagonal/Diagonal
- Road-over-MIS Ramp Orthogonal/orthogonal
- Road-over-RHW-6S Orthogonal/Orthogonal
- Road-over-RHW-6C Orthogonal/Orthogonal
- Road-over-RHW-8 Orthogonal/Orthogonal
- Road-over-RHW-10 Orthogonal/Orthogonal
- Elevated Road/EMIS +-Intersection
- Elevated Road/EMIS T-Intersection
These puzzle pieces extend the NAM Elevated Road Puzzle Pieces to allow you to cross RHW networks. In addition, two pieces are included to allow you to connect to the Elevated Road Puzzle Pieces with the Elevated MIS (EMIS) network.
One-Way Road (OWR)/RHW Puzzle Pieces
- OWR-over-RHW-4 Orthogonal/Orthogonal
- OWR-over-RHW-2 Orthogonal/Orthogonal
- OWR-over-MIS Ramp Orthogonal/Orthogonal
- OWR-over-RHW-6S Orthogonal/Orthogonal
- OWR-over-RHW-6C Orthogonal/Orthogonal
- OWR-over-RHW-8 Orthogonal/Orthogonal
- OWR-over-RHW-10 Orthogonal/Orthogonal
- Elevated OWR/EMIS +-Intersection
- Elevated OWR/EMIS T-Intersection
These puzzle pieces extend the NAM Elevated One-Way Road Puzzle Pieces to allow you to cross RHW networks. In addition, two pieces are included to allow you to connect to the Elevated One-Way Road Puzzle Pieces with the Elevated MIS (EMIS) network.
Avenue/RHW Puzzle Pieces
- Avenue-over-RHW-4 Orthogonal/Orthogonal - 9900-F
- Avenue-over-RHW-2 Orthogonal/Orthogonal - 9940-F
- Avenue-over-MIS Ramp Orthogonal/Orthogonal - 9980-F
- Avenue-over-RHW-6S Orthogonal/Orthogonal - 99C0-F
- Avenue-over-RHW-6C Orthogonal/Orthogonal - 99D0-F
- Avenue-over-RHW-8 Orthogonal/Orthogonal - 99E0-F
- Avenue-over-RHW-10 Orthogonal/Orthogonal - 99F0-F
- Avenue/MIS +-Intersection - 9A00-F
- Avenue/MIS T-Intersection - 9A10-F
These puzzle pieces extend the NAM Elevated Avenue Puzzle Pieces to allow you to cross RHW networks. In addition, two pieces are included to allow you to connect to the Elevated Avenue Puzzle Pieces with the Elevated MIS (EMIS) network.
Heavy Rail/RHW Puzzle Pieces
- Rail-over-RHW-4 Orthogonal/Orthogonal - A800-7
- Rail-over-RHW-2 Orthogonal/Orthogonal - A820-7
- Rail-over-MIS Ramp Orthogonal/Orthogonal - A840-7
- Rail-over-RHW-6S Orthogonal/Orthogonal - A860-7
- Rail-over-RHW-6C Orthogonal/Orthogonal - A880-7
- Rail-over-RHW-8 Orthogonal/Orthogonal - A8A0-7
- Rail-over-RHW-10 Orthogonal/Orthogonal - A8C0-7
These puzzle pieces extend the NAM Rail Viaducts to allow you to cross RHW networks.[Back to Top]
GLR Pieces
- Ground Light Rail Straight
- Ground Light Rail + Crossing
- Ground Light Rail Multi-switch Crossing
- Ground Light Rail T-Junction
- Ground Light Rail Turn 90
- Ground Light Rail x Road
- Ground Light Rail x Street
- Ground Light Rail x OneWayRoad
- Ground Light Rail x Avenue
- Ground Light Rail Turn
- Ground Light Rail Diagonal
- Ground Light Rail Junction
- Ground Light Rail Diagonal Junction
- Ground Light Rail Straight ~ Rural
- Ground Light Rail Diagonal Juction ~ Rural
- Ground Light Rail Diagonal ~ Rural
- Ground Light Rail x Rail
- Ground Light Rail x Elevated Light Rail
- Ground Light Rail x Elevated Highway
- Ground Light Rail x MonoRail
- Ground Light Rail on Ped Mall Tile ~ Paved
- Ground Light Rail on Ped Mall Tile ~ Cobblestone
- Ground Light Rail on Ped Mall Tile ~ Open Paved
- Ground Light Rail on Ped Mall Tile ~ Sandstone
- Ground Light Rail Rural Straight Puzzle Piece
- Ground Light Rail Rural Diagonal Junction Puzzle Piece
- Ground Light Rail Rural Diagonal Puzzle Piece
- Elevated to Ground Light Rail
- 'T' Ground Light Rail OnSlope
- Straight Ground Light Rail OnSlope
- Ground Light Rail Loop
Draggable GLR
- Ground Light Rail Straight with draggable Ground Light Rail Connection
- Ground Light Rail Diagonal with draggable Ground Light Rail Connection
- Ground Light Rail Straight with draggable Ground Light Rail Connection ~ Rural
- Ground Light Rail Diagonal with draggable Ground Light Rail Connection ~ Rural
- Elevated to Ground Light Rail with draggable Ground Light Rail Connection Rail
- Elevated to Ground Light Rail with draggable Ground Light Rail Connection Rail ~ Rural
- Ground Light Rail Loop with draggable Ground Light Rail Connection
- Ground Light Rail Loop with draggable Ground Light Rail Connection ~ Rural[Back to Top]
T-RAM Pieces
Tram in Road Pieces
Tram in road is abriviated to TiR
- TiR piece
- TiR under rail
- TiR under highway
- TiR corner
TiR Exits
- TiR to GLR (road stub)
- TiR to road (parallel GLR)
- TiR to GLR (parallel road)
- TiR to GLR (corner road)
- TiR to GLR (diagonal road)
- TiR to GLR (road T)
- TiR to GLR (corner street)
- TiR to GLR (street T)
- TiR to GLR (road/street T)
- TiR to GLR (avenue x)
- TiR to GLR (avenue/TiR x)
- TiR to TiA (weave with through road)
- TiR to TiA (corner)
- TiR to TiA (corner with street)
- TiR to TiA (corner with road)
TiR T Intersections
the first is the bar of the T
- TiR/TiR
- TiR/GLR
- TiR/road
- TiR/street (one side)
- TiR/street (both sides)
- TiR/avenue
- TiR/TiA
- TiR+Road/TiR
TiR X Intersections
- TiR/TiR
- TiR/GLR
- TiR/TiR+road
- TiR/GLR+street
- TiR/road
- TiR/street
- TiR/road+street
- TiR+road/TiR+road
- TiR+road/TiR+street
- TiR+street/TiR+street
Tram in Avenue Pieces
Tram in avenue is abbreviated to TiA
- All old GLR in Ave pieces
- TiA/TiR+GLR x intersection
Roundabouts
- straight through
- right angle
- T intersection
- x intersection
Tram on Road pieces
Tram on Road is abbreviated to ToR
- ToR
- ToR to TiR
- ToR Corner
- ToR under rail
- ToR under highway
- ToR/street T intersection
- ToR/street x Intersection
SAM Pieces
Starter Pieces
- SAM-1 – Parking Lots by Pegasus - 6700-7
- SAM-2 – Herringbone Streets by ardecila - 6710-7
- SAM-3 – Dirt Roads by Pegasus - 6720-7
- SAM-4 – Gravel Streets by Pegasus - 6730-7
- SAM-5 – Dirt Streets by trolca - 6740-7
- SAM-6 – Clinker Streets
- SAM-7 – Asphalt Streets by Hableurg - 6760-7
- SAM-8 – Cobblestone Streets by xannepan - 6770-7
- SAM-9 – Brisk Red Brick Streets by JosefBrisko135 and ScruffyDeluxe - 6780-7
- SAM-10 – Moonlinght's Japanese Streets
- SAM-11 – MGB IndustriSAM
Recently added street types shown in italics above.
See here for a picture of the SAM sets[Back to Top]
HSRP Pieces
HSR pieces
- Orthogonal HSR Starter Puzzle Piece
- Orthogonal HSR Filler Puzzle Piece
- Orthogonal SAM Set 2 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 3 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 4 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 5 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 7 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 8 x Orthogonal HSR Puzzle Piece
- Orthogonal SAM Set 9 x Orthogonal HSR Puzzle Piece
- Orthogonal High El-Rail x Orthogonal HSR Puzzle Piece
- Orthogonal High Monorail x Orthogonal HSR Puzzle Piece
- Orthogonal Street x Diagonal HSR Puzzle Piece
- Orthogonal Road x Diagonal HSR Puzzle Piece
- Orthogonal OWR x Diagonal HSR Puzzle Piece
- Orthogonal Rail x Diagonal HSR Puzzle Piece
- Orthogonal Avenue x Diagonal HSR Puzzle Piece
- Diagonal Street x Diagonal HSR Puzzle Piece
- Diagonal Road x Diagonal HSR Puzzle Piece
- Diagonal OWR x Diagonal HSR Puzzle Piece
- Diagonal Rail x Diagonal HSR Puzzle Piece
- Diagonal Avenue x Diagonal HSR Puzzle Piece
GHSR pieces
- Orthogonal GHSR Starter Puzzle Piece
- Orthogonal/Diagonal Elevated Road x Orthogonal GHSR Puzzle Piece
- Orthogonal/Diagonal Elevated OWR x Orthogonal GHSR Puzzle Piece
- Orthogonal/Diagonal Elevated Rail x Orthogonal GHSR Puzzle Piece
- Orthogonal Elevated Avenue x Orthogonal GHSR Puzzle Pieces
- Orthogonal Elevated Highway x Orthogonal GHSR Puzzle Piece
- Orthogonal El-Rail x Orthogonal GHSR Puzzle Piece
- Orthogonal High El-Rail x Orthogonal GHSR Puzzle Piece
- Orthogonal Monorail x Orthogonal GHSR Puzzle Piece
- Orthogonal High Monorail x Orthogonal GHSR Puzzle Piece
- Orthogonal HSR x Orthogonal GHSR Puzzle Piece
- GHSR S-Curve/ 1 Tile Shift
- GHSR <> HSR Transition Ramp
- GHSR <> HSR Orthogonal Onslope
- GHSR <> HSR Orthogonal Onslope with HSR Starter[Back to Top]
Flexible Underpasses
- Pieces
Ped Mall Pieces
Basic Ped Mall puzzle pieces
Ped Malls in the Pedestrial Mall Tiles TAB ring
- 1x1 Tile Piece with a centre pole
- 1x1 Open Paved
- 1x1 Cobble Stone
- 1x1 Pavement/Brick
- 1x1 Sandstone
- 1x1 Grass
- Ped Footbridge - Start/End Piece (This is a 1x1 tile piece; which is supposed to be an Elevator.)
- Ped Footbridge - Blank Terrain - Straight Piece
- Ped Footbridge over Street
- Ped Footbridge over Road
- Ped Footbridge over Rail
- Ped Footbridge over OneWayRoad
- Ped Footbridge over Avenue (1x2)
- Ped Footbridge over GroundHighway (1x2)
- Ped Footbridge over Ground Light Rail (1x2)
- Ped OnSlope
- Mountain Trail - Straight
- Mountain Trail - Curved
- Mountain Trail - T Intersection
- Mountain Trail - Cross Intersection
- Ped Mall x Elevated Highway Puzzle Piece[Back to Top]
(1x2)
Rail Ped Mall Pieces
Rail Puzzle Pieces
Near the end of the viaduct Rail Puzzle Pieces TAB ring.
- Rail over Pedmall 1 Railway with Pedmall (Open Paved / Paved)
- Rail over Pedmall 2 Diagonal Railway with Pedmall
Flexible Underpasses (FLUPs) Pieces
- Underground junction under Straight Rail'
- Underground junction under Pedmall
- Route under Pedmall 1
- Straight underground route under Pedmall (Concrete)
- Diagonal underground route under Pedmall (Concrete')'
- Straight underground route under Pedmall (Open Paved)
- Diagonal underground route under Pedmall (Open Paved)
- Route under Pedmall 2
- Straight underground route under Pedmall (Pavement)
- Diagonal underground route under Pedmall (Pavement)
- Straight underground route under Pedmall (Cobblestone)
- Diagonal underground route under Pedmall (Cobblestone)
GLR Ped Mall Pieces
- Ground Light Rail on Ped Mall Tile ~ Center Pole
- Ground Light Rail on Ped Mall Tile ~ Paved
- Ground Light Rail on Ped Mall Tile ~ Cobblestone
- Ground Light Rail on Ped Mall Tile ~ Open Paved
- Ground Light Rail on Ped Mall Tile ~ Sandstone
Elevated Rail Dual/Double-Decker Network Pieces
- El Rail over Ped Mall - Center Pole
- El Rail over Ped Mall - Open Paved
- El Rail over Ped Mall - Cobble Stone
- El Rail over Ped Mall - Paved
- El Rail over Ped Mall - Sandstone
Underground Rail Ped Mall Pieces
Rail Tunnel under Roads Dual Networking Puzzle Pieces
- Straight Rail under Road x Ped-bridge
Rail Tunnel under Ped Malls Dual Networking Puzzle Pieces
Cobblestone style
- Straight Rail under Ped Mall - Cobblestone
- Diagonal Rail under Ped Mall - Cobblestone
- Curved Rail under Ped Mall - Cobblestone (1x2)
- Rail Switch under Ped Mall A - Cobblestone (1x2)
- Rail Switch under Ped Mall B - Cobblestone (1x2)
- Straight Rail under Ground Light Rail on Ped Mall - Cobblestone
- Straight Rail under Elevated Rail on Ped Mall - Cobblestone
Concrete style
- Straight Rail under Ped Mall - Concrete
- Diagonal Rail under Ped Mall - Concrete
- Curved Rail under Ped Mall - Concrete (1x2)
- Rail Switch under Ped Mall A - Concrete (1x2)
- Rail Switch under Ped Mall B - Concrete (1x2)
- Straight Rail under Ground Light Rail on Ped Mall - Concrete
- Straight Rail under Elevated Rail on Ped Mall - Concrete
Open Paved style
- Straight Rail under Ped Mall - Open Paved
- Diagonal Rail under Ped Mall - Open Paved
- Curved Rail under Ped Mall - Open Paved (1x2)
- Rail Switch under Ped Mall A - Open Paved (1x2)
- Rail Switch under Ped Mall B - Open Paved (1x2)
- Straight Rail under Ground Light Rail on Ped Mall - Open Paved
- Straight Rail under Elevated Rail on Ped Mall - Open Paved
Paved style
- Straight Rail under Ped Mall - Paved
- Diagonal Rail under Ped Mall - Paved
- Curved Rail under Ped Mall - Paved (1x2)
- Rail Switch under Ped Mall A - Paved (1x2)
- Rail Switch under Ped Mall B - Paved (1x2)
- Straight Rail under Ground Light Rail on Ped Mall - Paved
- Straight Rail under Elevated Rail on Ped Mall - Paved
Sandstone style
- Straight Rail under Ped Mall - Sandstone
- Diagonal Rail under Ped Mall - Sandstone
- Curved Rail under Ped Mall - Sandstone (1x2)
- Rail Switch under Ped Mall A - Sandstone (1x2)
- Rail Switch under Ped Mall B - Sandstone (1x2)
- Straight Rail under Ground Light Rail on Ped Mall - Sandstone
- Straight Rail under Elevated Rail on Ped Mall - Sandstone
Grass style
- Straight Rail under Ped Mall - Grass
- Diagonal Rail under Ped Mall - Grass
- Curved Rail under Ped Mall - Grass (1x2)
- Rail Switch under Ped Mall A - Grass (1x2)
- Rail Switch under Ped Mall B - Grass (1x2)
Rail Intersection Pieces
These are not strictly Ped Mall pieces, but they show pedestrian paths using Ctrl+X DrawPaths ON
.
- Straight URail under Perpendicular Straight Elevated Rail
- Straight URail under Diagonal Elevated Rail (1x2)
- Diagonal URail under Straight Elevated Rail (1x2)
- Diagonal URail under Perpendicular Diagonal Elevated Rail (1x2)
- Straight URail under Perpendicular Straight High Elevated Rail
- Diagonal URail under Straight High Elevated Rail (1x2)
- Straight URail under Perpendicular Straight Monorail
- Straight URail under Diagonal Monorail (1x2)
- Diagonal URail under Straight Monorail (1x2)
- Diagonal URail under Perpendicular Diagonal Monorail (1x2)
- Straight URail under Perpendicular Straight High Monorail
- Diagonal URail under Straight High Monorail (1x2)
- Straight URail under Diagonal Monorail (1x2)
- Diagonal URail under Perpendicular Diagonal Monorail (1x2)
Underground Rail Miscellaneous Puzzle Pieces
- 4-way Rail Junction with turn allowed under Ped Mall - Cobblestone
- 4-way Rail Junction with turn allowed under Ped Mall - Concrete
- 4-way Rail Junction with turn allowed under Ped Mall - Open Paved
- 4-way Rail Junction with turn allowed under Ped Mall - Paved
- 4-way Rail Junction with turn allowed under Ped Mall - Sandstone
- 4-way Rail Junction with turn allowed under Ped Mall - Grass
Subway to Underground Rail Connector
These six pieces are at the bottom of the Miscellaneous Transportation menu:
- Subway to Underground Rail Connector (Cobblestone Ped Mall)
- Subway to Underground Rail Connector (Cement Ped Mall)
- Subway to Underground Rail Connector (Paved Ped Mall)
- Subway to Underground Rail Connector (Red Brick Ped Mall)
- Subway to Underground Rail Connector (Sandstone Ped Mall)
- Subway to Underground Rail Connector (Grass Ped Mall)
Other Info
More puzzle pieces may [or may not] be added with future updates.
Each of the different Menu Buttons for these Puzzle Pieces works by using the HOME/END and TAB key(s) on your keyboard. HOME/END rotates the Puzzle Piece on the cursor [where possible], and TAB (&/or SHIFT+TAB) cycles through the different Puzzle Pieces that belongs to that menu button item. When you TAB from one Puzzle Piece to another, the type of Puzzle Piece is displayed in the TEXT on the cursor itself [where possible]. Puzzle Pieces must be built manually from the Menu.
So what are Puzzle Pieces?
(Please note: That there are some exceptions to the following section. Typical Puzzle Piece placement rules as described & depicted further below do not apply to every single Puzzle Piece item. Some Puzzle Piece based items may differ slightly in their placement &/or use due to their design. The following section is only meant as a guide.)
Puzzle Pieces are essentially like jigsaw puzzles; many smaller pieces making up a bigger picture. Puzzle Pieces came about as a result of Overpasses, from the previous section. With Overpasses you are restricted to having an Overpass at a set length, with the overpass only passing over one network. With using Puzzle Pieces though this set length can be overcome; and you can now build extended Overpasses [extended overpasses must be built manually using the Puzzle Pieces]. You can also have two or more networks, whether they’re the same or not, going underneath extended overpass(es); these too must be built manually using the Puzzle Pieces. Puzzle Pieces now also have raised intersections, which should increase their flexibility even more.
Puzzle Pieces can typically be placed on uneven &/or unlevel terrain; including placing Puzzle Pieces next to each other on uneven/unlevel terrain. The more level the terrain is though, the less the Puzzle Piece Model has to conform to the terrain, thus giving a much better visual look. This also includes being able to place Puzzle Pieces on water (any Puzzle Pieces placed on water will still function properly & carry commuters, as long as everything is linked up properly). Note: That this is by design that this is possible.
Intersection-Based Puzzle Pieces: Where there exists Intersection Puzzle Pieces like “Road x Road/OneWayRoad”, this is an Intersection Puzzle Piece aimed at and primarily for Road + Intersection, but is compatible & will work with OneWayRoad Puzzle Piece connections. Where there exists Intersection Puzzle Pieces like “Avenue x Road/OneWayRoad”, this is an Intersection Puzzle Piece primarily for Avenue intersection, and is aimed for use with Road &/or OneWayRoad Puzzle Piece connections. In other words, these intersection-based puzzle pieces are flexible. Because of this flexibility though, some minor oddities may occur (please see Technical Notes for more details regarding path oddities).
How To Use Puzzle Pieces?
Most Puzzle Pieces had to be made in a very particular way. For this reason some people may have a little trouble using them sometimes. There is a particular method in which Puzzle Pieces must generally be used, otherwise they may not function properly as intended. Puzzle Pieces that have a dual network, for example Road over Road Puzzle Piece &/or Road over Avenue Puzzle Piece, must typically be placed on top of an existing section of the network in order to implement and use them in the game properly. This is something that may take some practice, a little patience, and some trial and error to do.
Auto-Resolving & how it can help
Because some Puzzle Piece network buttons, especially OneWayRoad Puzzle Piece menu button, contain numerous items on the Home/End keys, trying to find the item you want for a given situation can be impractical. Auto-Resolving helps overcome this impracticality (thanks to Maxis!). Auto-resolving occurs when hovering the cursor of an interchange-based related item, such as Puzzle Pieces or interchange items, over existing sections of (non-reserved) network & Tabbing &/or Cycling through the different items attached to an Interchange-Based Related Menu Button. The game will automatically resolve only appropriate possible items for a given network in a given situation, when pressing the Tab &/or Home/End keyboard keys. Puzzle Pieces involving a two-tiled network, such as avenue & ground highway, may require the cursor be moved across the two-tiled area of the network when using the Home/End keys to access any/all of the possible configurations an item contains. There are some exceptions to this Auto-Resolving ability for some items, which typically depends on an items internal design. If in doubt, please experiment.
Diagonal-Based Puzzle Pieces
Many of the Network Puzzle Piece Menu Buttons &/or items now contain their Diagonal equivalent. In order to access Diagonal Puzzle Pieces, select a Puzzle Piece menu item & use the Home/End keyboard keys to rotate an item (where applicable). Note that not all items contain a Diagonal equivalent.
The same “How To Use” principles described above & depicted below apply to Diagonal-Based Puzzle Pieces, as they do with normal (straight-based) Puzzle Pieces. Diagonal-Based Puzzle Pieces though may take a little bit more practice, patience, and trial and error to fully utilise. Please note that all of the Diagonal-Based Puzzle Pieces have specifically been made the way they are for a reason - their (unorthodox) design makes them much more interchangeable with each other & all the rest of the puzzle pieces, thus making them much more versatile.
The following tries to illustrate how Puzzle Pieces must be used in order for them to work properly as intended:
You must have 3 Tiles of Street laid down already before you build the Road over Street Puzzle Piece. It must be done like this. With Puzzle Pieces that are 1x2, 2x1, or 2x2 etc tiles, the arrangement & set-up may be a little different but the same principles as this apply.
OneWayRoad Puzzle Pieces
Because OneWayRoad Puzzle Pieces flow of traffic only travels in any one direction, using them is a little different from other Puzzle Pieces. The same principles above apply to OneWayRoad Puzzle Pieces. The only difference is the Starting & Ending Pieces. If you use “OneWayRoad Starting Piece - ON” on one end of an extended overpass, you must use “OneWayRoad Ending Piece - OFF” on the other end of the extended overpass.
Many of the OneWayRoad Puzzle Pieces now contain Directional Arrows to assist with their placement & general use. OneWayRoad Puzzle Pieces should be placed & linked together according to these Directional Arrows, where applicable, in order for them to work & function properly. Fail to do so may result with whole sections of raised OneWayRoad Puzzle Pieces not working properly at all.
The following gives an example illustration on how this should be done with OneWayRoad Puzzle Pieces in order for them to work properly as intended:
GLR Puzzle Pieces
Ground Light Rail (GLR) Puzzle Pieces are basically Elevated Rail tracks on ground level. Use the Elevated to Ground Light Rail transition to connect both. Since the NAM doesn't contain lots, you have to install GLR stations separately. vester_DK has created a list of all available GLR stations in the Simtropolis forums.
Draggable GLR
Draggable GLR can be used similar like the in-game network tools. You have to place a special starter puzzle piece first that will indicate the direction of the draggable GLR. Use the in-game el-rail tool for dragging GLR tracks. Please note: Due to certain restrictions, the preview still shows up in the same height as the el-rail tracks. At the moment, this cannot be changed. With draggable GLR, you have almost the same liberties as with any other draggable network. For some special cases it's still necessary to use puzzle pieces, though, such as a GLR x El-Rail intersection.
The existing GLR stations need to be updated for placing them directly onto draggable GLR. A patch with updated files is available as a separate download. There's no need to bulldoze the existing GLR network or existing stations in your city, and the patch won't affect stations that have been placed already, however you might want to update your GLR setup to draggable GLR anyway, since it's more flexible and less prone to crashes. You can connect GLR puzzle pieces and draggable GLR with the starter puzzle pieces (which also serve as transition pieces) at any time.
Limitations
Puzzle Pieces currently have some limitations &/or known issues with them, and are as follows:
The Data View Map Congestions & Data View Map Volume Traffic Overlays do not always appear fully on all the different Puzzle Pieces (there is a reason for this). They will still show up in the Data View Map itself though.[Back to Top]