Difference between revisions of "Park Effect"
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− | The '''Park Effect''' is an effect emitted by [[lot]]s that increases nearby Residential desirability. Placing a lot that emits the Park Effect ( | + | The '''Park Effect''' is an effect emitted by [[lot]]s that increases nearby Residential desirability. Placing a lot that emits the Park Effect (such as a Park) will usually result in higher wealth and density Residential development nearby. |
When defining the Park Effect for a lot, one specifies the radius over which the effect acts, and the intensity of the effect. | When defining the Park Effect for a lot, one specifies the radius over which the effect acts, and the intensity of the effect. | ||
The Park Effect is similar to the [[Landmark Effect]], which acts on Commercial properties. | The Park Effect is similar to the [[Landmark Effect]], which acts on Commercial properties. | ||
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+ | == Property Information == | ||
+ | ID: 0x27812850 | ||
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+ | Type: Sint32 | ||
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+ | Reps: 2 (magnitude, radius in cells) | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 19:05, 13 January 2023
The Park Effect is an effect emitted by lots that increases nearby Residential desirability. Placing a lot that emits the Park Effect (such as a Park) will usually result in higher wealth and density Residential development nearby.
When defining the Park Effect for a lot, one specifies the radius over which the effect acts, and the intensity of the effect.
The Park Effect is similar to the Landmark Effect, which acts on Commercial properties.
Property Information
ID: 0x27812850
Type: Sint32
Reps: 2 (magnitude, radius in cells)