Difference between revisions of "RASTER"
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sc4e>Jdenm8 (New page: '''2F4E681C''' is a file format presumably used by SimCity's RenderWare graphics engine. We do not know its use and it is undecoded. Its DBPF 3.0 Type ID is '''2F4E681C''' == SimCity == ...) |
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− | Its DBPF 3.0 Type ID is '''2F4E681C''' | + | '''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by [[SimCity (2013)|SimCity's]] {{WP|RenderWare}} graphics engine. Its use is unknown and it is undecoded. |
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+ | Its [[DBPF]] 3.0 [[Type ID]] is '''2F4E681C''' | ||
+ | |||
+ | == Spore == | ||
+ | Unknown, presumably Textures. | ||
== SimCity == | == SimCity == | ||
− | + | Unknown, presumably Textures. | |
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{{NAVBOX/SimCityFORMAT}} | {{NAVBOX/SimCityFORMAT}} | ||
− | [[category: | + | [[category:File Formats/SC2013]] |
Latest revision as of 01:13, 10 August 2019
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |
RASTER is a file format used by Spore's graphics engine and presumably used by SimCity's RenderWare graphics engine. Its use is unknown and it is undecoded.
Its DBPF 3.0 Type ID is 2F4E681C
Spore
Unknown, presumably Textures.
SimCity
Unknown, presumably Textures.
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