Difference between revisions of "RASTER"
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− | '''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by SimCity's RenderWare graphics engine. | + | '''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by [[SimCity (2013)|SimCity's]] {{WP|RenderWare}} graphics engine. Its use is unknown and it is undecoded. |
− | Its use is unknown and it is undecoded. | ||
− | Its DBPF 3.0 Type ID is '''2F4E681C''' | + | Its [[DBPF]] 3.0 [[Type ID]] is '''2F4E681C''' |
== Spore == | == Spore == | ||
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{{NAVBOX/SimCityFORMAT}} | {{NAVBOX/SimCityFORMAT}} | ||
− | [[category: | + | [[category:File Formats/SC2013]] |
Latest revision as of 01:13, 10 August 2019
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RASTER is a file format used by Spore's graphics engine and presumably used by SimCity's RenderWare graphics engine. Its use is unknown and it is undecoded.
Its DBPF 3.0 Type ID is 2F4E681C
Spore
Unknown, presumably Textures.
SimCity
Unknown, presumably Textures.
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