Difference between revisions of "Pipe Occupant Subfile"
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3xBYTE Unknown | 3xBYTE Unknown | ||
BYTE Network Type (0x04) | BYTE Network Type (0x04) | ||
− | BYTE Connection west (0x02 | + | BYTE Connection west (0x02 for straight, 0x01 or 0x03 for diagonal) |
− | + | BYTE Connection north (0x02 for straight, 0x01 or 0x03 for diagonal) | |
− | BYTE Connection north | + | BYTE Connection east (0x02 for straight, 0x01 or 0x03 for diagonal) |
− | BYTE Connection east | + | BYTE Connection south (0x02 for straight, 0x01 or 0x03 for diagonal) |
− | BYTE Connection south | ||
4xBYTE Unknown | 4xBYTE Unknown | ||
FLOAT32 Xmin | FLOAT32 Xmin | ||
Line 63: | Line 62: | ||
FLOAT32 Zmin | FLOAT32 Zmin | ||
FLOAT32 Zmax | FLOAT32 Zmax | ||
− | + | 3xBYTE Unknown | |
+ | BYTE Unknown (mostly 0x10, seen 0x12, 0x13, 0x14, 0x15) for diagonal tiles as well. | ||
4xDWORD Unknown | 4xDWORD Unknown | ||
DWORD Unknown (Always 50) | DWORD Unknown (Always 50) | ||
Line 110: | Line 110: | ||
BOOLEAN False if this side is "off" for diagonal network | BOOLEAN False if this side is "off" for diagonal network | ||
BOOLEAN False if this side is "off" for diagonal network (both true for straight and parallel diagonal network). | BOOLEAN False if this side is "off" for diagonal network (both true for straight and parallel diagonal network). | ||
− | FLOAT32 Y coordinate | + | FLOAT32 Y terrain coordinate of NW corner |
− | FLOAT32 Y coordinate | + | FLOAT32 Y terrain coordinate of SW corner |
− | FLOAT32 Y coordinate | + | FLOAT32 Y terrain coordinate of SE corner |
− | FLOAT32 Y coordinate | + | FLOAT32 Y terrain coordinate of SW corner |
− | + | FLOAT32 Y coordinate of the pipe model | |
DWORD Subfile ID (0x49c05b9f) | DWORD Subfile ID (0x49c05b9f) | ||
DWORD Unknown | DWORD Unknown | ||
DWORD Unknown | DWORD Unknown | ||
</pre> | </pre> |
Latest revision as of 11:33, 6 July 2021
This page pertains to the format of the Pipe Occupant Subfile within the Savegame files. This file has Type ID 0x49c05b9f and was decoded by smf_16. The file contains information on how to render the underground pipes view.
Structure
The structure of a record is very similar to the structure of the Network Subfile 2.
DWORD Size DWORD CRC DWORD Memory address WORD Major version WORD Minor version BYTE Zot byte BYTE Unknown DWORD Unknown BYTE Apperance byte (always 0x05) DWORD Unknown (always 0xc772bf98) BYTE Min Tract X Coordinate (normally between 0x40 and 0x7F) BYTE Min Tract Z Coordinate (normally between 0x40 and 0x7F) BYTE Max Tract X Coordinate (normally between 0x40 and 0x7F) BYTE Max Tract Z Coordinate (normally between 0x40 and 0x7F) WORD X Tract Size (power of 2) (only seen 0x0002 ... 2² = 4 tiles) WORD Z Tract Size (power of 2) (only seen 0x0002 ... 2² = 4 tiles) DWORD Count of Properties (I've only seen 0x00000000) SGPROP SaveGame Properties, repeated Count times DWORD Group ID (always 0x00000000) DWORD Type ID (always 0x00000000) DWORD Instance ID (always 0x00000000) BYTE Unknown (always 0x05) # Next follow 9 floats, they represent a 2D transformation matrix, probably # for the texture (though no texture is drawn for pipe occupants). Most of the # time this is the identity matrix. 9 x FLOAT FLOAT32 Center X coordinate FLOAT32 Center Y coordinate FLOAT32 Center Z coordinate # Next follows 4 times a data structure that contains information for # drawing a texture. 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Id of pipe model to show. Seen several values (0x00004b00: straight piece, 0x00020700: + piece, ...) 5xBYTE Unknown BYTE Orientation 3xBYTE Unknown BYTE Network Type (0x04) BYTE Connection west (0x02 for straight, 0x01 or 0x03 for diagonal) BYTE Connection north (0x02 for straight, 0x01 or 0x03 for diagonal) BYTE Connection east (0x02 for straight, 0x01 or 0x03 for diagonal) BYTE Connection south (0x02 for straight, 0x01 or 0x03 for diagonal) 4xBYTE Unknown FLOAT32 Xmin FLOAT32 Xmax FLOAT32 Ymin FLOAT32 Ymax FLOAT32 Zmin FLOAT32 Zmax 3xBYTE Unknown BYTE Unknown (mostly 0x10, seen 0x12, 0x13, 0x14, 0x15) for diagonal tiles as well. 4xDWORD Unknown DWORD Unknown (Always 50) DWORD Unknown (0x00000000) WORD Unknown (0x0000) FLOAT32 Unknown (Normally 1) DWORD Number of vertical side textures to draw (see below) # Below follow 5 arrays defining the sides of the hole. If an array is empty, # there is no texture to be rendered at that side (typically for straight # sections). Order is west, north, east, south, bottom. DWORD Count (Either 0 or 4) 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Count (Either 0 or 4) 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Count (Either 0 or 4) 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Count (Either 0 or 4) 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Count (Either 0 or 4) 3 x FLOAT32 (x, y, z) coordinates of the vertex 2 x FLOAT32 (u, v) coordinates for texture mapping 4 x BYTE (r, g, b, a) values indicating a color (either #ffffffff or #ffffff80). DWORD Unknown (Always 0x00000000) # Next follow 16 floats, representing the values of the transformation matrix for the model # | a b c d | # | d e f g | # | h i j k | # | l m n o | # d, g and k are the translation components and are set to the position *in the city*. 16 x FLOAT32 DWORD X Tile DWORD Z Tile BOOLEAN False if diagonal from NW to SE, true if diagonal from SW to NE BOOLEAN False if this side is "off" for diagonal network BOOLEAN False if this side is "off" for diagonal network (both true for straight and parallel diagonal network). FLOAT32 Y terrain coordinate of NW corner FLOAT32 Y terrain coordinate of SW corner FLOAT32 Y terrain coordinate of SE corner FLOAT32 Y terrain coordinate of SW corner FLOAT32 Y coordinate of the pipe model DWORD Subfile ID (0x49c05b9f) DWORD Unknown DWORD Unknown