Difference between revisions of "Type ID"
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The '''Type ID''' ('''TID''') of a [[SC4]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SC4 to organize related objects into broad categories, which are then further defined by use of the [[Group ID]] (GID). | The '''Type ID''' ('''TID''') of a [[SC4]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SC4 to organize related objects into broad categories, which are then further defined by use of the [[Group ID]] (GID). | ||
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Revision as of 21:13, 25 March 2012
The Type ID (TID) of a SC4 Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SC4 to organize related objects into broad categories, which are then further defined by use of the Group ID (GID).
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