Difference between revisions of "Type ID"
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sc4e>Whatevermind (Added info, cleanup) |
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− | The '''Type ID''' ('''TID''') of a [[ | + | The '''Type ID''' ('''TID''') of a [[SimCity 4]] Object is the first set of eight [[hexadecimal]] numbers making up the object's [[Type Group Instance]] (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SC4 to organize related objects into broad categories, which are then further defined by use of the [[Group ID]] and [[Instance ID]]. |
+ | ===Common Types=== | ||
+ | Some of the common Type ID's used in SC4 are: | ||
+ | {|width=40% | ||
+ | |- | ||
+ | !Type ID | ||
+ | !width=83% |Description | ||
+ | |- | ||
+ | |05342861 | ||
+ | |[[Cohort]]s - higher level exemplars. | ||
+ | |- | ||
+ | |5ad0e817 | ||
+ | |[[S3D]] - A type of graphics file. | ||
+ | |- | ||
+ | |6534284a | ||
+ | |[[Exemplar]]s - files that contain important game-defining properties. | ||
+ | |} | ||
− | + | ||
+ | See also: | ||
+ | * [[Type Group Instance]] | ||
+ | * [[Group ID]] | ||
+ | * [[Instance ID]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 20:11, 2 August 2012
The Type ID (TID) of a SimCity 4 Object is the first set of eight hexadecimal numbers making up the object's Type Group Instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. They are used in SC4 to organize related objects into broad categories, which are then further defined by use of the Group ID and Instance ID.
Common Types
Some of the common Type ID's used in SC4 are:
Type ID | Description |
---|---|
05342861 | Cohorts - higher level exemplars. |
5ad0e817 | S3D - A type of graphics file. |
6534284a | Exemplars - files that contain important game-defining properties. |
See also: