Difference between revisions of "Network INI"

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The '''Network INI''' file seems to govern all network pieces. It is located at number 24065 in simcity_1.dat, and it is assumed this this is where the other numbers in the [[RUL]]s and [[SC4Path]]s files come from.
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{{Infobox TGI |
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| name        = Intersection Ordering RUL
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| format      = Network INI/[[RUL File]]
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| type        = 0x00000000
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| group      = 0x8A5971C5
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| instance    = 0x8A5993B9
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| comments    = ''See also: {{NetSpecs|INI_Network_%26_Bridges}}''
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}}
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The '''Network INI''' is a file which handles a number of different functions related to the game's transit and utility networks. While technically a different file type, as evidenced by its [[Type ID]], it bears some resemblance to the [[RUL Files]]
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==History==
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Prior to the Rush Hour expansion in 2004, the Network INI carried all of the game's network RUL code.  With Rush Hour and the expansion of the transit network systems it entailed, Maxis decided to modularize some of the more common and intensive operations into separate RUL files, leaving the more specialized functions in the INI.  Theoretically, code from the post-Rush Hour RUL files can still be run from the INI.
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==Sections==
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The Network INI file is divided into eight separate sections, each handling a certain type of functionality.
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===Debug Rules===
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===UK Path Remapping===
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===Texture Remapping===
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===Shadow Remapping===
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===Shadow Edge Remapping===
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===PowerPoles===
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===MiscNetworks (Bridges)===
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===TileVerifiers===
  
 
{{Navbox/FORMAT}}
 
{{Navbox/FORMAT}}
 
[[Category:File Formats/SC4]]
 
[[Category:File Formats/SC4]]

Revision as of 23:01, 20 February 2010

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TGI Info
Name Intersection Ordering RUL
Format Network INI/RUL File
Type

Group

Instance

0x00000000

0x8A5971C5

0x8A5993B9

Comments
See also: INI_Network_%26_Bridges

The Network INI is a file which handles a number of different functions related to the game's transit and utility networks. While technically a different file type, as evidenced by its Type ID, it bears some resemblance to the RUL Files.

History

Prior to the Rush Hour expansion in 2004, the Network INI carried all of the game's network RUL code. With Rush Hour and the expansion of the transit network systems it entailed, Maxis decided to modularize some of the more common and intensive operations into separate RUL files, leaving the more specialized functions in the INI. Theoretically, code from the post-Rush Hour RUL files can still be run from the INI.

Sections

The Network INI file is divided into eight separate sections, each handling a certain type of functionality.

Debug Rules

UK Path Remapping

Texture Remapping

Shadow Remapping

Shadow Edge Remapping

PowerPoles

MiscNetworks (Bridges)

TileVerifiers