Difference between revisions of "0A98EAF0"
Jump to navigation
Jump to search
sc4e>Jdenm8 |
sc4e>Whatevermind m (link updates) |
||
Line 1: | Line 1: | ||
{{expand}} | {{expand}} | ||
− | '''0A98EAF0''' is a file format used by SimCity to assign strings to memory pointers. It differs | + | '''0A98EAF0''' is a file format used by [[SimCity (2013)]] to assign strings to memory pointers. It differs from [[02FAC0B6]] in that '''0A98EAF0''' can assign an array of strings to a memory address. |
− | Its DBPF 3.0 Type ID is '''0A98EAF0'''. | + | Its [[DBPF]] 3.0 [[Type ID]] is '''0A98EAF0'''. |
Revision as of 20:49, 1 February 2013
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |
0A98EAF0 is a file format used by SimCity (2013) to assign strings to memory pointers. It differs from 02FAC0B6 in that 0A98EAF0 can assign an array of strings to a memory address.
Its DBPF 3.0 Type ID is 0A98EAF0.
SimCity
Used for String Definitions. Used to apply an array of strings to a single pointer.
|