Difference between revisions of "Exemplar"
sc4e>Warrior (expanded, needs descriptions of other types) |
sc4e>Tarkus (Added brief info on all known exemplar types.) |
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− | + | '''Exemplars''' are some of the most common and most important files in terms of game functionality, and some understanding of them is necessary to undertake most modding projects. They affect buildings, the game's internal simulators, tuning parameters, and transit networks. | |
− | ==Type | + | ==Exemplar Types== |
+ | |||
+ | ==Type 00== | ||
+ | The use of T00 exemplars is relatively unknown. | ||
+ | |||
+ | ==Type 01== | ||
+ | T01 exemplars are better known as Tuning Exemplars. These control various game properties such as transit network slopes. | ||
+ | |||
+ | ==Type 02== | ||
+ | T02 exemplars are Building Exemplars. | ||
+ | |||
+ | ==Type 03== | ||
+ | T03 exemplars are RCI Exemplars. | ||
+ | |||
+ | ==Type 04== | ||
+ | T04 exemplars are Developer Exemplars. | ||
+ | |||
+ | ==Type 05== | ||
+ | Type05 exemplars are Simulator Exemplars. These are among the most critical to game functionality, and include among them the Demand Simulator and the [[Traffic Simulator]]. | ||
+ | |||
+ | ==Type 06== | ||
+ | Type06 exemplars are Road Exemplars. These are generally used for tunnel entrance models. | ||
+ | |||
+ | ==Type 07== | ||
+ | Type07 exemplars are Bridge Exemplars, and are used to specify bridge properties. | ||
+ | |||
+ | ==Type 08== | ||
+ | Type 08 exemplars are Misc Network Exemplars. | ||
+ | |||
+ | ==Type 0A== | ||
+ | Type 0A exemplars are Rail Exemplars. | ||
+ | |||
+ | ==Type 0B== | ||
+ | Type 0B exemplars are Highway Exemplars, used to reference transit models. They are among the most important exemplars used in the transit-modding world. Virtually all NAM Puzzle Pieces, as well as draggable model-based functionality, as exemplified by the [[High Speed Rail]] mod, use Type 0B exemplars. | ||
+ | |||
+ | ==Type 0C== | ||
+ | Type 0C exemplars are Powerline Exemplars. | ||
+ | |||
+ | ==Type 0D== | ||
+ | Type 0D exemplars are Terrain Exemplars. | ||
+ | |||
+ | ==Type 0E== | ||
+ | Type 0E exemplars are Ordinance Exemplars. | ||
+ | |||
+ | ==Type 0F== | ||
+ | Type 0F exemplars are Flora/Fauna Exemplars. | ||
+ | |||
+ | ==Type 10== | ||
+ | Type 10 exemplars are LotConfiguration Exemplars, and are used to specify the location of props, textures and buildings on Lots, along with other properties. | ||
+ | |||
+ | ==Type 11== | ||
+ | Type 11 exemplars are Foundation Exemplars. | ||
+ | |||
+ | ==Type 13== | ||
+ | Type 13 exemplars are Lighting Exemplars. | ||
+ | |||
+ | ==Type 15== | ||
+ | Type 15 exemplars are LotRetainingWall Exemplars. | ||
+ | |||
+ | ==Type 16== | ||
+ | Type 16 exemplars are Vehicle Exemplars, used to reference automata. | ||
+ | |||
+ | ==Type 17== | ||
+ | Type 17 exemplars are Pedestrian Exemplars, used to reference pedestrian automata. | ||
+ | |||
+ | ==Type 18== | ||
+ | Type 18 exemplars are Aircraft Exemplars. | ||
+ | |||
+ | ==Type 1E== | ||
+ | Type 1E exemplars are Prop Exemplars. | ||
+ | |||
+ | ==Type 1F== | ||
+ | Type 1F exemplars are Construction Exemplars. | ||
+ | |||
+ | ==Type 20== | ||
+ | Type 20 exemplars are Automata Tuning Exemplars. | ||
==Type 21== | ==Type 21== | ||
− | These Exemplars are often called Network Lots, they are used to add props rendered in [[BAT]] (isometric) to [[Transit Network|network]]s, such as traffic lights and lamp posts. These examplars differ from Lot exemplars in that they don't allow for base or overlay textures, and obviously can't be [[Transit Enabled]] | + | These Exemplars are often called Network Lots, they are used to add props rendered in [[BAT]] (isometric) to [[Transit Network|network]]s, such as traffic lights and lamp posts. These examplars differ from Lot exemplars in that they don't allow for base or overlay textures, and obviously can't be [[Transit Enabled]]. |
+ | |||
+ | ==Type 22== | ||
+ | Type 22 exemplars are Disaster Exemplars. | ||
+ | |||
+ | ==Type 23== | ||
+ | Type 23 exemplars are DataView Exemplars. | ||
+ | |||
+ | ==Type 24== | ||
+ | Type 24 exemplars are Crime Exemplars. | ||
+ | |||
+ | ==Type 25== | ||
+ | Type 25 exemplars are Audio Exemplars. | ||
+ | |||
+ | ==Type 27== | ||
+ | Type 27 exemplars are God Mode Exemplars. | ||
+ | |||
+ | ==Type 28== | ||
+ | Type 28 exemplars are Mayor Mode Exemplars. | ||
+ | |||
+ | ==Type 2A== | ||
+ | Type 2A exemplars are Trend Bar Exemplars. | ||
==Type 2B== | ==Type 2B== | ||
+ | Type 2B exemplars are Graph Control Exemplars. |
Revision as of 18:06, 16 March 2009
Exemplars are some of the most common and most important files in terms of game functionality, and some understanding of them is necessary to undertake most modding projects. They affect buildings, the game's internal simulators, tuning parameters, and transit networks.
Contents
- 1 Exemplar Types
- 2 Type 00
- 3 Type 01
- 4 Type 02
- 5 Type 03
- 6 Type 04
- 7 Type 05
- 8 Type 06
- 9 Type 07
- 10 Type 08
- 11 Type 0A
- 12 Type 0B
- 13 Type 0C
- 14 Type 0D
- 15 Type 0E
- 16 Type 0F
- 17 Type 10
- 18 Type 11
- 19 Type 13
- 20 Type 15
- 21 Type 16
- 22 Type 17
- 23 Type 18
- 24 Type 1E
- 25 Type 1F
- 26 Type 20
- 27 Type 21
- 28 Type 22
- 29 Type 23
- 30 Type 24
- 31 Type 25
- 32 Type 27
- 33 Type 28
- 34 Type 2A
- 35 Type 2B
Exemplar Types
Type 00
The use of T00 exemplars is relatively unknown.
Type 01
T01 exemplars are better known as Tuning Exemplars. These control various game properties such as transit network slopes.
Type 02
T02 exemplars are Building Exemplars.
Type 03
T03 exemplars are RCI Exemplars.
Type 04
T04 exemplars are Developer Exemplars.
Type 05
Type05 exemplars are Simulator Exemplars. These are among the most critical to game functionality, and include among them the Demand Simulator and the Traffic Simulator.
Type 06
Type06 exemplars are Road Exemplars. These are generally used for tunnel entrance models.
Type 07
Type07 exemplars are Bridge Exemplars, and are used to specify bridge properties.
Type 08
Type 08 exemplars are Misc Network Exemplars.
Type 0A
Type 0A exemplars are Rail Exemplars.
Type 0B
Type 0B exemplars are Highway Exemplars, used to reference transit models. They are among the most important exemplars used in the transit-modding world. Virtually all NAM Puzzle Pieces, as well as draggable model-based functionality, as exemplified by the High Speed Rail mod, use Type 0B exemplars.
Type 0C
Type 0C exemplars are Powerline Exemplars.
Type 0D
Type 0D exemplars are Terrain Exemplars.
Type 0E
Type 0E exemplars are Ordinance Exemplars.
Type 0F
Type 0F exemplars are Flora/Fauna Exemplars.
Type 10
Type 10 exemplars are LotConfiguration Exemplars, and are used to specify the location of props, textures and buildings on Lots, along with other properties.
Type 11
Type 11 exemplars are Foundation Exemplars.
Type 13
Type 13 exemplars are Lighting Exemplars.
Type 15
Type 15 exemplars are LotRetainingWall Exemplars.
Type 16
Type 16 exemplars are Vehicle Exemplars, used to reference automata.
Type 17
Type 17 exemplars are Pedestrian Exemplars, used to reference pedestrian automata.
Type 18
Type 18 exemplars are Aircraft Exemplars.
Type 1E
Type 1E exemplars are Prop Exemplars.
Type 1F
Type 1F exemplars are Construction Exemplars.
Type 20
Type 20 exemplars are Automata Tuning Exemplars.
Type 21
These Exemplars are often called Network Lots, they are used to add props rendered in BAT (isometric) to networks, such as traffic lights and lamp posts. These examplars differ from Lot exemplars in that they don't allow for base or overlay textures, and obviously can't be Transit Enabled.
Type 22
Type 22 exemplars are Disaster Exemplars.
Type 23
Type 23 exemplars are DataView Exemplars.
Type 24
Type 24 exemplars are Crime Exemplars.
Type 25
Type 25 exemplars are Audio Exemplars.
Type 27
Type 27 exemplars are God Mode Exemplars.
Type 28
Type 28 exemplars are Mayor Mode Exemplars.
Type 2A
Type 2A exemplars are Trend Bar Exemplars.
Type 2B
Type 2B exemplars are Graph Control Exemplars.