Difference between revisions of "Type ID"
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The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. | The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID. | ||
− | + | TIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID). | |
See also: type group instance address, group ID, instance ID, hexadecimal | See also: type group instance address, group ID, instance ID, hexadecimal |
Revision as of 18:50, 30 November 2008
The type ID (TID) of a SC4 object is the first set of eight hexadecimal alphanumeric characters making up the object's type group instance (TGI) address. As an example, in the TGI "AAAAAAAA BBBBBBBB CCCCCCCC", the sequence "AAAAAAAA" is the object's TID.
TIDs are used in SC4 to organize like or related objects into broad categories, which are then further organized by use of the group ID (GID). For example, all (need example) have a TID of (need example's TID).
See also: type group instance address, group ID, instance ID, hexadecimal