Difference between revisions of "RASTER"
Jump to navigation
Jump to search
sc4e>Jdenm8 (Editing the category to one that makes more sense.) |
sc4e>Whatevermind m (link updates) |
||
Line 1: | Line 1: | ||
{{expand}} | {{expand}} | ||
− | '''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by SimCity's {{WP|RenderWare}} graphics engine. | + | '''RASTER''' is a file format used by {{WP|Spore}}'s graphics engine and presumably used by [[SimCity (2013)|SimCity's]] {{WP|RenderWare}} graphics engine. Its use is unknown and it is undecoded. |
− | Its use is unknown and it is undecoded. | ||
− | Its DBPF 3.0 Type ID is '''2F4E681C''' | + | Its [[DBPF]] 3.0 [[Type ID]] is '''2F4E681C''' |
== Spore == | == Spore == |
Revision as of 21:05, 1 February 2013
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |
RASTER is a file format used by Spore's graphics engine and presumably used by SimCity's RenderWare graphics engine. Its use is unknown and it is undecoded.
Its DBPF 3.0 Type ID is 2F4E681C
Spore
Unknown, presumably Textures.
SimCity
Unknown, presumably Textures.
|