Difference between revisions of "0A98EAF0"
Jump to navigation
Jump to search
sc4e>Jdenm8 (Editing the category to one that makes more sense.) |
sc4e>Jdenm8 |
||
| Line 1: | Line 1: | ||
| + | {{expand}} | ||
| + | |||
'''0A98EAF0''' is a file format used by SimCity to assign strings to memory pointers. It differs to [[02FAC0B6]] in that '''0A98EAF0''' can assign an array of strings to a memory address. | '''0A98EAF0''' is a file format used by SimCity to assign strings to memory pointers. It differs to [[02FAC0B6]] in that '''0A98EAF0''' can assign an array of strings to a memory address. | ||
Revision as of 04:30, 1 February 2013
| This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |
0A98EAF0 is a file format used by SimCity to assign strings to memory pointers. It differs to 02FAC0B6 in that 0A98EAF0 can assign an array of strings to a memory address.
Its DBPF 3.0 Type ID is 0A98EAF0.
SimCity
Used for String Definitions. Used to apply an array of strings to a single pointer.
| ||||||||