Difference between revisions of "SC4 Glossary"

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(New page: This category includes all important SC4 acronyms and terms definitions. This text needs an improvement. Category:SC4 Glossary)
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m (made into main glossary page instead of category being the main one)
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This category includes all important SC4 acronyms and terms definitions.
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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevent article.
  
This text needs an improvement.
+
{{remove}}
  
[[Category:SC4 Glossary]]
+
=Original List=
 +
 
 +
Hello, everyone!
 +
 
 +
''In an effort to provide a comprehensive knowledge base for all things SC4, we've decided to put together a glossary of terms and information with definitions that will eventually become the official '''Encyclopædia of SC4Devotion'''. Below is a list of the terms that we've already added to the list, but what we ask of the community is to provide your input--is there something that we don't have on this list that you think we should have on there? Let us know! We want it to be as all-inclusive as humanly possible.
 +
 
 +
If you think of something that you'd like to see added to the list, just post here (in the following format, please):
 +
 
 +
'''TERM / ABBREVIATION / TOPIC TO BE DEFINED:''' Definition.
 +
 
 +
If you're unsure of the definition, just post the term and we'll find someone to get a definition for it. And if you're out there and you see an undefined or misdefined term, let us know that, too! All the help we can get on this is very much appreciated!
 +
 
 +
'''ONE FINAL NOTE''': Please refrain from posting in this thread unless you are providing a term or definition. While your support and kind words are always appreciated, it will make the project a lot easier to manage if the only comments posted are those that pertain to the terms and definitions. Thanks in advance!
 +
 
 +
Here's the list of terms that we already have definitions for (as of '''11/23/07'''):''
 +
 
 +
 
 +
 
 +
[[3RR]]: Three Rivers Region.
 +
 
 +
 
 +
[[ANT]]: Additional Network Tool.
 +
 
 +
[[TLA| ATL]]: Avenue Turning Lane Mod. ''Remove? as its just a rearrangement of TLA''
 +
 
 +
ATR: Around the Roses (Former BAT Team).
 +
 
 +
Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.
 +
 
 +
 
 +
B62: Bobbo662 (BATter).
 +
 
 +
[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
 +
 
 +
BBD: Boston Big Dig.
 +
 
 +
BLaM: BATters, Lotters, and Modders Team.
 +
 
 +
BLS: Barby Lot Studio
 +
 
 +
BLS: BarbyW Lot Studios.
 +
 
 +
BMD: BarbyW, MickeBear, D66
 +
 
 +
Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
 +
 
 +
BRT: Barby Ripptide
 +
 
 +
[[BSC]]: BAT Squad Certification.
 +
 
 +
BSP: Barry Sanders Project (BAT Team).
 +
 
 +
BTE: BSC Tracking Enable.
 +
 
 +
 
 +
CAL: Callagrafx.
 +
 
 +
[[CAM]]: Colossus Add-on Mod.
 +
 
 +
CARCH: Cerulean Architecture and Design (Former BATter).
 +
 
 +
CD: Cycledogg
 +
 
 +
CDK: Coastal Development Kit
 +
 
 +
CML: Custom Member Label.
 +
 
 +
CNUT: Citynut
 +
 
 +
CP: Cyclepuppy
 +
 
 +
CSK: Channel Stream Kit
 +
 
 +
CSX: Colyn Serfontein Expanded.
 +
 
 +
[[CTD]]: Crash to Desktop.
 +
 
 +
Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
 +
 
 +
 
 +
D/L: Download.
 +
 
 +
D66: Dolphin66.
 +
 
 +
DA: DragonAnime, NDEX batter
 +
 
 +
DAE: Deadwoods.
 +
 
 +
Dependency: Any object that a lot needs to work correctly.
 +
 
 +
DT: DuskTrooper.
 +
 
 +
 
 +
ELR: Elevated Light Rail; also El-Rail.
 +
 
 +
Exemplar: A file that defines the properties of the game engine or a specific in-game element.
 +
 
 +
 
 +
GA: Grampa Al.
 +
 
 +
GAZ: Gary Reggae (BATter).
 +
 
 +
GC: Gascooker
 +
 
 +
[[GLR]]: Ground Light Rail.
 +
 
 +
GMax: A free version of 3DS Max, a program used for modeling and creating 3D objects for SimCity 4.
 +
 
 +
Growable: A lot that grows when zoned in-game.
 +
 
 +
GUI: Graphical User Interface
 +
 
 +
 
 +
HKABT: Hong Kong / Asia BAT Team.
 +
 
 +
 
 +
IDK: Item Descripton Key.
 +
 
 +
IID: Instance ID.
 +
 
 +
ILive Reader: Tool created by ILive for editing SimCity 4 files.
 +
 
 +
ISAT: InSims Architecture Team (former BAT team).
 +
 
 +
ITS: Ill Tonkso.
 +
 
 +
 
 +
JENX: Xannepan.
 +
 
 +
JRJ: Jeronij.
 +
 
 +
 
 +
LBT: Latin American BAT Team.
 +
 
 +
LE Prop: A tool used by ILive, used for changing key properties of custom lots.
 +
 
 +
LEX: Lot Exchange; custom content exchange here at SC4Devotion.
 +
 
 +
LHD: Left-hand drive.
 +
 
 +
LM: Landmark.
 +
 
 +
Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
 +
 
 +
Lot: The entire structre of something in SimCity 4, including the building, props, and ground tiles.
 +
 
 +
LTEXT: LText file (for in-game text).
 +
 
 +
 
 +
MD: Mayor Diary.
 +
 
 +
[[MIS]]: Modular Interchange System.
 +
 
 +
MJB: Couchpotato (prop BATter).
 +
 
 +
[[MML]]: Menu Management Lot.
 +
 
 +
Mod: A file that somehow changes that game, including textures, ordinances, and tools.
 +
 
 +
Modder: One who creates a Mod.
 +
 
 +
Modding: The act of creating a Mod.
 +
 
 +
 
 +
[[NAM]]: Network Add-On Mod.
 +
 
 +
NCD: North Country Dude
 +
 
 +
NDEX: N74704, DuskTrooper, Equinox (BAT Team).
 +
 
 +
NHP: New Horizon Productions.
 +
 
 +
NJZ: No Job Zot.
 +
 
 +
[[NWM]]: Network Widening Mod.
 +
 
 +
 
 +
Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
 +
 
 +
OG: Occupant Group.
 +
 
 +
[[OWR]]: One Way Road.
 +
 
 +
OWW: Old Wooden Waterfront
 +
 
 +
 
 +
Pathfinding: The process by which automata find the shortest route to their destination.
 +
 
 +
Pathing: The creation of paths for automata on transit-enabled lots.
 +
 
 +
PDA: Poole, Diamond & Associates (Former BAT Team).
 +
 
 +
PEG: Pegasus.
 +
 
 +
PIM-X: Extended Plugin Manager (part of X-Tool).
 +
 
 +
PIM: Plugin Manager.
 +
 
 +
PLEX: Pegasus Lot Exchange.
 +
 
 +
Ploppable: Any lot that can be placed directly in the game without having to zone for it.
 +
 
 +
PM: Private Message.
 +
 
 +
Prop Pack: A file containing models and prop descriptors that can be used to make lots.
 +
 
 +
Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
 +
 
 +
 
 +
[[RAM]]: Rail Add-On Mod.
 +
 
 +
RCI Ploppable: Ploppable building that provides jobs.
 +
 
 +
RCI: Residential, Commercial, Industrial.
 +
 
 +
RH: Rush Hour.
 +
 
 +
[[RHW]]: Rural Highway Mod.
 +
 
 +
RKT: Resource Key Type.
 +
 
 +
RLS: Real Life Syndrome; or BATs created by SimGoober.
 +
 
 +
RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
 +
 
 +
RP:  Tag One Productions.
 +
 
 +
[[RTL]]: Road Turning Lane Mod.
 +
 
 +
RTMT: Road Top Mass Transit.
 +
 
 +
RUL: A file that sets various rules and algorithms on the placement of transit networks.
 +
 
 +
 
 +
[[SAM]]: Street Add-On Mod.
 +
 
 +
SC: SimCity, SimCities (home of the BLaM found [http://simcities.net/| Here]).
 +
 
 +
SC3X: SimCities Exchange.
 +
 
 +
SC4: SimCity 4.
 +
 
 +
SC4D: SimCity 4 Devotion, a SC4 community found [http://sc4devotion.com/| Here].
 +
 
 +
SC4RH: SimCity 4 Rush Hour.
 +
 
 +
SC4TF: SC4Terraformer.
 +
 
 +
SC4Tool: A tool for purposes related to custom content in SimCity 4.
 +
 
 +
SCC: SimCity Central
 +
 
 +
SCK: SimCityKurier.
 +
 
 +
SCP: SimCity Plaza.
 +
 
 +
SCS: SimCity Societies.
 +
 
 +
SF: Slope-friendly.
 +
 
 +
SFBT: SimForum BAT Team.
 +
 
 +
SG: SimGoober.
 +
 
 +
[[SLR]]: Single Lane Road.
 +
 
 +
SMP: Simtropia Productions Team.
 +
 
 +
SNM: SimNation Military.
 +
 
 +
SR: SimRabbit123, NDEX batter.
 +
 
 +
ST: Simtropolis, arguably the biggest Simcity fansite, found [http://www.simtropolis.com/| here].
 +
 
 +
STEX: Simtropolis Exchange.
 +
 
 +
SUM: Start-Up Manager.
 +
 
 +
SZ: SimsZone.
 +
 
 +
 
 +
[[TE]]: Transit-enabled.
 +
 
 +
Terraform: The process of modifying the terrain in SimCity 4.
 +
 
 +
TG: Team Grater.
 +
 
 +
[[TLA]]: Turning Lane Avenues, three letter acronym.
 +
 
 +
TM: Typing monkeys, refering those who ask questions that they can find the answer in the readme.
 +
 
 +
TPP: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/| Here]
 +
 
 +
TPW: Transparent Ploppable Water by JRJ.
 +
 
 +
TSC: ToutSimCity.
 +
 
 +
TTC: TheTeaCat, official teamaker.
 +
 
 +
 
 +
UDI: U-Drive-It.
 +
 
 +
UI: User Interface
 +
 
 +
UVNK: User Visible Name Key.
 +
 
 +
 
 +
VDK: vester (vester_DK).
 +
 
 +
 
 +
W2W: Wall-to-wall.
 +
 
 +
WFK: Waterfront kit.
 +
 
 +
WIMPS: not sure of definition*
 +
 
 +
WTC: World Trade Center
 +
 
 +
 
 +
X-Tool: Be patient...
 +
 
 +
[[Category:SC4 Wiki]]

Revision as of 05:39, 30 June 2008

This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevent article.

Template:Remove

Original List

Hello, everyone!

In an effort to provide a comprehensive knowledge base for all things SC4, we've decided to put together a glossary of terms and information with definitions that will eventually become the official Encyclopædia of SC4Devotion. Below is a list of the terms that we've already added to the list, but what we ask of the community is to provide your input--is there something that we don't have on this list that you think we should have on there? Let us know! We want it to be as all-inclusive as humanly possible.

If you think of something that you'd like to see added to the list, just post here (in the following format, please):

TERM / ABBREVIATION / TOPIC TO BE DEFINED: Definition.

If you're unsure of the definition, just post the term and we'll find someone to get a definition for it. And if you're out there and you see an undefined or misdefined term, let us know that, too! All the help we can get on this is very much appreciated!

ONE FINAL NOTE: Please refrain from posting in this thread unless you are providing a term or definition. While your support and kind words are always appreciated, it will make the project a lot easier to manage if the only comments posted are those that pertain to the terms and definitions. Thanks in advance!

Here's the list of terms that we already have definitions for (as of 11/23/07):


3RR: Three Rivers Region.


ANT: Additional Network Tool.

ATL: Avenue Turning Lane Mod. Remove? as its just a rearrangement of TLA

ATR: Around the Roses (Former BAT Team).

Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.


B62: Bobbo662 (BATter).

BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.

BBD: Boston Big Dig.

BLaM: BATters, Lotters, and Modders Team.

BLS: Barby Lot Studio

BLS: BarbyW Lot Studios.

BMD: BarbyW, MickeBear, D66

Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.

BRT: Barby Ripptide

BSC: BAT Squad Certification.

BSP: Barry Sanders Project (BAT Team).

BTE: BSC Tracking Enable.


CAL: Callagrafx.

CAM: Colossus Add-on Mod.

CARCH: Cerulean Architecture and Design (Former BATter).

CD: Cycledogg

CDK: Coastal Development Kit

CML: Custom Member Label.

CNUT: Citynut

CP: Cyclepuppy

CSK: Channel Stream Kit

CSX: Colyn Serfontein Expanded.

CTD: Crash to Desktop.

Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).


D/L: Download.

D66: Dolphin66.

DA: DragonAnime, NDEX batter

DAE: Deadwoods.

Dependency: Any object that a lot needs to work correctly.

DT: DuskTrooper.


ELR: Elevated Light Rail; also El-Rail.

Exemplar: A file that defines the properties of the game engine or a specific in-game element.


GA: Grampa Al.

GAZ: Gary Reggae (BATter).

GC: Gascooker

GLR: Ground Light Rail.

GMax: A free version of 3DS Max, a program used for modeling and creating 3D objects for SimCity 4.

Growable: A lot that grows when zoned in-game.

GUI: Graphical User Interface


HKABT: Hong Kong / Asia BAT Team.


IDK: Item Descripton Key.

IID: Instance ID.

ILive Reader: Tool created by ILive for editing SimCity 4 files.

ISAT: InSims Architecture Team (former BAT team).

ITS: Ill Tonkso.


JENX: Xannepan.

JRJ: Jeronij.


LBT: Latin American BAT Team.

LE Prop: A tool used by ILive, used for changing key properties of custom lots.

LEX: Lot Exchange; custom content exchange here at SC4Devotion.

LHD: Left-hand drive.

LM: Landmark.

Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.

Lot: The entire structre of something in SimCity 4, including the building, props, and ground tiles.

LTEXT: LText file (for in-game text).


MD: Mayor Diary.

MIS: Modular Interchange System.

MJB: Couchpotato (prop BATter).

MML: Menu Management Lot.

Mod: A file that somehow changes that game, including textures, ordinances, and tools.

Modder: One who creates a Mod.

Modding: The act of creating a Mod.


NAM: Network Add-On Mod.

NCD: North Country Dude

NDEX: N74704, DuskTrooper, Equinox (BAT Team).

NHP: New Horizon Productions.

NJZ: No Job Zot.

NWM: Network Widening Mod.


Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.

OG: Occupant Group.

OWR: One Way Road.

OWW: Old Wooden Waterfront


Pathfinding: The process by which automata find the shortest route to their destination.

Pathing: The creation of paths for automata on transit-enabled lots.

PDA: Poole, Diamond & Associates (Former BAT Team).

PEG: Pegasus.

PIM-X: Extended Plugin Manager (part of X-Tool).

PIM: Plugin Manager.

PLEX: Pegasus Lot Exchange.

Ploppable: Any lot that can be placed directly in the game without having to zone for it.

PM: Private Message.

Prop Pack: A file containing models and prop descriptors that can be used to make lots.

Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.


RAM: Rail Add-On Mod.

RCI Ploppable: Ploppable building that provides jobs.

RCI: Residential, Commercial, Industrial.

RH: Rush Hour.

RHW: Rural Highway Mod.

RKT: Resource Key Type.

RLS: Real Life Syndrome; or BATs created by SimGoober.

RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.

RP: Tag One Productions.

RTL: Road Turning Lane Mod.

RTMT: Road Top Mass Transit.

RUL: A file that sets various rules and algorithms on the placement of transit networks.


SAM: Street Add-On Mod.

SC: SimCity, SimCities (home of the BLaM found Here).

SC3X: SimCities Exchange.

SC4: SimCity 4.

SC4D: SimCity 4 Devotion, a SC4 community found Here.

SC4RH: SimCity 4 Rush Hour.

SC4TF: SC4Terraformer.

SC4Tool: A tool for purposes related to custom content in SimCity 4.

SCC: SimCity Central

SCK: SimCityKurier.

SCP: SimCity Plaza.

SCS: SimCity Societies.

SF: Slope-friendly.

SFBT: SimForum BAT Team.

SG: SimGoober.

SLR: Single Lane Road.

SMP: Simtropia Productions Team.

SNM: SimNation Military.

SR: SimRabbit123, NDEX batter.

ST: Simtropolis, arguably the biggest Simcity fansite, found here.

STEX: Simtropolis Exchange.

SUM: Start-Up Manager.

SZ: SimsZone.


TE: Transit-enabled.

Terraform: The process of modifying the terrain in SimCity 4.

TG: Team Grater.

TLA: Turning Lane Avenues, three letter acronym.

TM: Typing monkeys, refering those who ask questions that they can find the answer in the readme.

TPP: The Planning Pages. A SC4 community found Here

TPW: Transparent Ploppable Water by JRJ.

TSC: ToutSimCity.

TTC: TheTeaCat, official teamaker.


UDI: U-Drive-It.

UI: User Interface

UVNK: User Visible Name Key.


VDK: vester (vester_DK).


W2W: Wall-to-wall.

WFK: Waterfront kit.

WIMPS: not sure of definition*

WTC: World Trade Center


X-Tool: Be patient...