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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.
Contents
Acronyms with SC4 Encyclopaedia Articles
<ncl style=compact>Category:SC4_Glossary</ncl>
Glossary
Other
3RR: Three Rivers Region.
A
ANT: Additional Network Tool.
ATL: Avenue Turning Lane Mod. Superceded by TLA
ATR: Around the Roses (Former BAT Team).
Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.
B
B62: Bobbo662 (BATter).
BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
BBD: Boston Big Dig.
BLaM: BATters, Lotters, and Modders Team.
BLS: Barby Lot Studio
BLS: BarbyW Lot Studios.
BMD: BarbyW, MickeBear, D66
Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
BRT: Barby Ripptide
BSC: BAT Squad Certification.
BSP: Barry Sanders Project (BAT Team).
BTE: BSC Tracking Enabled.
C
CAL: Callagrafx.
CAM: Colossus Add-on Mod.
CARCH: Cerulean Architecture and Design (Former BATter).
CD: Cycledogg
CDK: Coastal Development Kit
CML: Custom Member Label.
CNUT: Citynut
CP: Cyclepuppy
CSK: Channel Stream Kit
CSX: Colyn Serfontein Expanded.
CTD: Crash to Desktop.
Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
D
D/L: Download.
D66: Dolphin66.
DA: DragonAnime, NDEX batter
DAE: Deadwoods.
Dependency: Any object that a lot needs to work correctly.
DT: DuskTrooper.
E
ELR: Elevated Light Rail; also El-Rail.
Exemplar: A file that defines the properties of the game engine or a specific in-game element.
G
GA: Grampa Al.
GAZ: Gary Reggae (BATter).
GC: Gascooker
GLR: Ground Light Rail.
GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
Growable: A lot that grows when zoned in-game.
GUI: Graphical User Interface
H
HKABT: Hong Kong / Asia BAT Team.
I
IDK: Item Description Key.
IID: Instance ID.
ILive Reader: Tool created by ILive for editing SimCity 4 files.
ISAT: InSims Architecture Team (former BAT team).
ITS: Ill Tonkso.
J
JENX: Xannepan.
JRJ: Jeronij.
L
LBT: Latin American BAT Team.
LE Prop: A tool used by ILive, used for changing key properties of custom lots.
LEX: Lot Exchange; custom content exchange here at SC4Devotion.
LHD: Left-hand drive.
LM: Landmark.
Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
LTEXT: LText file (for in-game text).
M
MD: Mayor Diary. (another name for City Journal)
MIS: Modular Interchange System.
MJB: Couchpotato (prop BATter).
MML: Menu Management Lot.
Mod: A file that somehow changes that game, including textures, ordinances, and tools.
Modder: One who creates a Mod.
Modding: The act of creating a Mod.
N
NAM: Network Add-On Mod.
NCD: North Country Dude
NDEX: N74704, DuskTrooper, Equinox (BAT Team).
NHP: New Horizon Productions.
NJZ: No Job Zot.
NWM: Network Widening Mod.
O
Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
OG: Occupant Group.
OWR: One Way Road.
OWW: Old Wooden Waterfront
P
Pathfinding: The process by which automata find the shortest route to their destination.
Pathing: The creation of paths for automata on transit-enabled lots.
PDA: Poole, Diamond & Associates (Former BAT Team).
PEG: Pegasus.
PIM-X: Extended Plugin Manager (part of X-Tool).
PIM: Plugin Manager.
PLEX: Pegasus Lot Exchange.
Ploppable: Any lot that can be placed directly in the game without having to zone for it.
PM: Private Message.
Prop Pack: A file containing models and prop descriptors that can be used to make lots.
Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
R
RAM: Rail Add-On Mod.
RCI Ploppable: Ploppable building that provides jobs.
RCI: Residential, Commercial, Industrial.
RH: Rush Hour.
RHW: Rural Highway Mod.
RKT: Resource Key Type.
RLS: Real Life Syndrome; or BATs created by SimGoober.
RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
RP: Tag One Productions.
RTL: Road Turning Lane Mod.
RTMT: Road Top Mass Transit.
RUL: A file that sets various rules and algorithms on the placement of transit networks.
S
SAM: Street Add-On Mod.
SC: SimCity, SimCities (home of the BLaM found Here).
SC3X: SimCities Exchange.
SC4: SimCity 4.
SC4D: SimCity 4 Devotion, a SC4 community found Here.
SC4RH: SimCity 4 Rush Hour.
SC4TF: SC4Terraformer.
SC4Tool: A tool for purposes related to custom content in SimCity 4.
SCC: SimCity Central
SCK: SimCityKurier.
SCP: SimCity Plaza.
SCS: SimCity Societies.
SF: Slope-friendly.
SFBT: SimForum BAT Team.
SG: SimGoober.
SLR: Single Lane Road.
SMP: Simtropia Productions Team.
SNM: SimNation Military.
SR: SimRabbit123, NDEX batter.
ST: Simtropolis, arguably the biggest Simcity fansite, found here.
STEX: Simtropolis Exchange.
SUM: Start-Up Manager.
SZ: SimsZone.
T
TE: Transit-enabled.
Terraform: The process of modifying the terrain in SimCity 4.
TG: Team Grater.
TLA: Turning Lane Avenues, three letter acronym.
TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
TPP: The Planning Pages. A SC4 community found Here
TPW: Transparent Ploppable Water by JRJ.
TSC: ToutSimCity.
TTC: TheTeaCat.
U - Z
UDI: U-Drive-It.
UI: User Interface
UVNK: User Visible Name Key.
VDK: vester (vester_DK).
W2W: Wall-to-wall.
WFK: Waterfront kit.
WIMPS: not sure of definition*
WTC: World Trade Center
X-Tool: A tool currently under development by Wouanagaine.