Tutorial:Turning Props Into Plops/9

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[quote author=dedgren link=topic=112.msg183278#msg183278 date=1222274077]
[font=Verdana][size=9pt][size=13pt][b]Turning a prop into a plop - A tutorial (Part Nine)[/b][/size]

This is the ninth part of the 3RR Plopperizer™ tutorial.

Previous parts can be found as follows:

  [url=http://sc4devotion.com/forums/index.php?topic=112.msg181757#msg181757][font=Verdana][size=9pt]Part One [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg181906#msg181906][font=Verdana][size=9pt]Part Two [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg181998#msg181998][font=Verdana][size=9pt]Part Three [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg182091#msg182091][font=Verdana][size=9pt]Part Four [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg182272#msg182272][font=Verdana][size=9pt]Part Five [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg182367#msg182367][font=Verdana][size=9pt]Part Six [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg182436#msg182436][font=Verdana][size=9pt]Part Seven [[color=green]linkie[/color]][/size][/font][/url]
  [url=http://sc4devotion.com/forums/index.php?topic=112.msg182779#msg182779][font=Verdana][size=9pt]Part Eight [[color=green]linkie[/color]][/size][/font][/url]

This part of the tutorial continues...

[i]...in a minute, but let me stop here and say this- the business of making BAT objects ploppable is not uncomplicated.  Here we are, nine parts and 70 figures of the tutorial in, and we still have a ways to go.  But- don't despair, please.  You're over the worst of it.  Much of the work, as you've seen, is simply repetition, but at an extremely detailed level.  You need to be organized, but don't we all?  The light at the end of the tunnel is that, as long as I have everything organized and ready to go, I am at the point where I can do one of these in about 15-20 minutes, tops.  If you really want to be able to create ploppables, it won't take you long to get there, either...[/i]

...with the editing of the properties of the remaining exemplar files.

[size=7pt][i]Fig. 57 (last time around)[/i][/size]
[img]http://img252.imageshack.us/img252/5936/fig57xv8.png[/img]

Now, there's bad news and good news.  The bad news is that we have to edit several properties for each one of these exemplars.  The good news is that there are fewer edits than for the first ("base instance number" exemplar we just completed and, for the first six, these edits are exactly alike (with three tiny exceptions) across the board.  The seventh exemplar has even fewer edits.  So, once you get a few things down, this won't be be very hard or take very long at all.

The first thing is some nomenclature.  I'm going to refer to the seven remaining exemplars as "exemplar 01", "exemplar 02", "exemplar 03", and so on through "exemplar 07".  Here's a table to help.[/size][/font]

[size=7pt][i]Table 1[/i][/size]
[tabular type=9]
[row] [head]Entry[/head] [head]Instance[/head] [head]We'll call it...[/head][/row]
[row] [data]Exemplar file[/data] [data]de531001[/data] [data]exemplar 01[/data][/row]
[row] [data]Exemplar file[/data] [data]de531002[/data] [data]exemplar 02[/data][/row]
[row] [data]Exemplar file[/data] [data]de531003[/data] [data]exemplar 03[/data][/row]
[row] [data]Exemplar file[/data] [data]de531004[/data] [data]exemplar 04[/data][/row]
[row] [data]Exemplar file[/data] [data]de531005[/data] [data]exemplar 05[/data][/row]
[row] [data]Exemplar file[/data] [data]de531006[/data] [data]exemplar 06[/data][/row]
[row] [data]Exemplar file[/data] [data]de531007[/data] [data]exemplar 07[/data][/row]
[/tabular]

So, we'll start by editing exemplar 01 by left clicking it in the file description pane, which brings up its properties in the file edit pane.  Here are the five properties we'll be editing in each of exemplars 01 through 06.

[size=7pt][i]Fig. 71[/i][/size]
[img]http://img228.imageshack.us/img228/4373/fig71cc0.png[/img]

Hey, we've seen all these properties before in the topmost exemplar!  Well, that's correct (remember what I said about the repetitive nature of doing this?) and it's nice to be able to tell you that the method of editing each doesn't change.  Same "Property :" edit subwindows, same changing the value by entering it in the "Value as Text" edit field, same clicking the "Apply" buttons to input the change.

So, let's get started with the "Exemplar Name" property value.  You will recall that, when we edited the first exemplar, we changed this to "3RR_TS_Phone_Pole_1bar_orth_Ploppable", right?  Well, this time what you'll do is, since we're working with a different exemplar: exemplar 01, give it its own unique name by entering [font=Courier New]3RR_TS_Phone_Pole_1bar_orth_Ploppable_01[/font] into the "Value as Text" field.  What we've done, then, is add the suffix "_01" onto the basic exemplar name.  You'll increment the suffix by one for each subsequent exemplar you work with; [font=Courier New]3RR_TS_Phone_Pole_1bar_orth_Ploppable_02[/font] for exemplar 02, [font=Courier New]3RR_TS_Phone_Pole_1bar_orth_Ploppable_03[/font] for exemplar 03, and so on all the way through [font=Courier New]3RR_TS_Phone_Pole_1bar_orth_Ploppable_07[/font] for exemplar 07.  That's easy, eh? Remember to click the "Apply" buttons.  Oh, and if you are creating your own ploppable BAT object, simply use the exemplar name you came up with adding "_01", "_02", "_03", etc. according to the same scheme.

Next, we take up the "Exemplar ID" property value.  Just as with the "Exemplar Name" property we just covered, each of the remaining exemplars 01 through 07 needs to have its own unique ID number.  This one's easy, once you've left clicked the exemplar you're working with, and double left clicked the Exemplar ID property to open its edit subwindow, simply enter [font=Courier New]0x[/font] plus the exemplar's corresponding instance number from Table 1 above.  Exemplar 01 thus has an Exemplar ID property value to enter of [font=Courier New]0xde531001[/font], exemplar 02 an entered value of [font=Courier New]0xde531002[/font], and so on through exemplar 07, which has a entered value of [font=Courier New]0xde531007[/font].  This scheme applies as well to your own exemplars you create.  Again, don't forget to left click the "Apply" buttons.

The "Resource Key Type 1" property value is once again the TGI from the file name of Matt's one bar orthogonal phone pole .SC4Model file, just as it was in the first exemplar we edited.  For each exemplar 01 through 07 open the file edit pane, double click on the Resource Key Type 1 property and enter [font=Courier New]0x5AD0E817,0x95A502B7,0x00030000[/font] in each of the seven "Value as Text" fields that come up.  Left click the "Apply" buttons and you are done with this property.

The "Flora: Cluster Type" property values need to be changed for exemplars 01 through 06.  There is no such value for exemplar 07, as there is no "next" exemplar to reference.  Bring up the file edit pane for each by clicking on the exemplar in the file description pane, and enter, just as you did for the topmost exemplar, [font=Courier New]0x[/font] plus the instance number of the next exemplar in sequence.  Exemplar 01 thus has an Exemplar ID property value to enter of [font=Courier New]0xde531002[/font], exemplar 02 an entered value of [font=Courier New]0xde531003[/font], and so on through exemplar 06, which has a entered value of [font=Courier New]0xde531007[/font].  This scheme once again applies to the exemplars you create.  As always, don't forget to left click the "Apply" buttons.

Last, the "User Visible Name Key" property value is changed to reflect the base instance number: "de531000" for each exemplar 01 through 07.  You know the drill by now- open each exemplar's file edit pane, double click on the User Visible Name Key property and enter [font=Courier New]0x2026960B,0x4A5E093C,0xde531000[/font] in each of the seven "Value as Text" fields that come up.  Left click the "Apply" buttons and you are done with this property.  Remember, if you are creating your own ploppable BAT object, use whatever base instance number you have assigned.

Now, that was quick.  If you did all these correctly, you are done editing [i]all eight exemplars[/i] (yay!).  If you need reassurance, though. here's what the file edit pane for each exemplar should look like right now.

For exemplar 01:

[size=7pt][i]Fig. 72[/i][/size]
[img]http://img407.imageshack.us/img407/6834/fig72lk4.png[/img]

For exemplar 02:

[size=7pt][i]Fig. 73[/i][/size]
[img]http://img409.imageshack.us/img409/7991/fig73pe2.png[/img]

For exemplar 03:

[size=7pt][i]Fig. 74[/i][/size]
[img]http://img402.imageshack.us/img402/8599/fig74yw7.png[/img]

For exemplar 04:

[size=7pt][i]Fig. 75[/i][/size]
[img]http://img201.imageshack.us/img201/5436/fig75yg7.png[/img]

For exemplar 05:

[size=7pt][i]Fig. 76[/i][/size]
[img]http://img407.imageshack.us/img407/1663/fig76hp9.png[/img]

For exemplar 06:

[size=7pt][i]Fig. 77[/i][/size]
[img]http://img201.imageshack.us/img201/1602/fig77to4.png[/img]

For exemplar 07:

[size=7pt][i]Fig. 78[/i][/size]
[img]http://img403.imageshack.us/img403/5845/fig78ap8.png[/img]

If you've been following the bouncing ball, and yours look just like these, hit the "Save" button in the task bar, and let's move on to [url=http://sc4devotion.com/forums/index.php?topic=112.msg184006#msg184006][font=Verdana][size=9pt]Part Ten [[color=green]linkie[/color]][/size][/font][/url].


David

[size=6pt]135495[/size]
[/quote]