Network INI

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Revision as of 05:36, 25 June 2012 by sc4e>Blue Lightning (→‎Debug Rules: Missed colon)
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TGI Info
Name Intersection Ordering RUL
Format Network INI/RUL File
Type

Group

Instance

0x00000000

0x8A5971C5

0x8A5993B9

Comments
See also: INI Network & Bridges

The Network INI is a file which handles a number of different functions related to the game's transit and utility networks. While technically a different file type, as evidenced by its Type ID, it bears some resemblance to the RUL Files.

History

Prior to the Rush Hour expansion in 2004, the Network INI carried all of the game's network RUL code. With Rush Hour and the expansion of the transit network systems it entailed, Maxis decided to modularize some of the more common and intensive operations into separate RUL files, leaving the more specialized functions in the INI. Theoretically, code from the post-Rush Hour RUL files can still be run from the INI.

Sections

The Network INI file is divided into eight separate sections, each handling a certain type of functionality.

Debug Rules

The DebugRules section contains debug settings (as the name entails) that Maxis used during testing. Changing the values now have no effect.

Keys

Reload
Unknown
Default Value: 0
Trace
Unknown
Default Value: 0
Debug
Unknown
Default Value: 0

UK Path Remapping

Texture Remapping

Shadow Remapping

Shadow Edge Remapping

PowerPoles

MiscNetworks (Bridges)

TileVerifiers