SC4Path

From SC4D Encyclopaedia
Revision as of 22:04, 31 January 2009 by sc4e>Dedgren (Started section on SC4Path Tool)
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SC4Path files define where the game's automata (Sims, vehicles and trains) travel on transit networks. These files are associated with a corresponding gridsquare containing a transit network by a file ending in the same instance ID (IID) as that of the particular network piece involved. An ortho section of road, for instance, which ends in IID 0x00004b00 has a matching SC4Path file ending in that same IID. For puzzle pieces, the SC4Path file ends in the same IID as the corresponding S3D file in the piece.

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Path File Sections

Header

The header specifies the path "version", the number of paths contained within, and the number of StopPaths. Here is a sample header:
SC4PATHS
1.1 -Version Number (1.0, 1.1 or 1.2)
4 -Number of Paths
0 -Number of StopPaths
0 -3D Key

Path Stanzas

StopPaths

=Troubleshooting with the DrawPaths Cheat

If a path file is not included for a transit network it will cause the game to lag when dragging the network, this can be avoided by using a path file which contains no paths, but still has a header.

Daeley's SC4Path Tool

BSC member Daeley has created a tool to create and edit SC4Path files called SC4Path Tool.

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The tool is currently in version ___. It is available for download here [linkie].

The SC4Path Tool...

See also: Network Specs/Paths