Difference between revisions of "Power"
Jump to navigation
Jump to search
sc4e>Whatevermind m (Recategorization) |
m (6 revisions imported) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | '''Power''' is one of the main utilities that a lot will need in order to [[grow]]. It can be supplied by a [[power plant]] (for example the {{WP|windmill}} or {{WP|nuclear plant}}) and transported by using the [[Transit Network#Powerlines|overhead power lines]]. If there is no [[power]] supplied to a building, it will display the [[zot|power zot]]. Zones and buildings (including parks) also carry power, so there is no need to connect every zone to a transmission line as long as the zone is close enough to another zone or building that has power. | + | '''Power''' is one of the main utilities that a lot will need in order to [[growable|grow]]. It can be supplied by a [[power plant]] (for example the {{WP|windmill}} or {{WP|nuclear plant}}) and transported by using the [[Transit Network#Powerlines|overhead power lines]]. If there is no [[power]] supplied to a building, it will display the [[zot|power zot]]. Zones and buildings (including parks) also carry power, so there is no need to connect every zone to a transmission line as long as the zone is close enough to another zone or building that has power. |
Latest revision as of 17:14, 8 August 2019
Power is one of the main utilities that a lot will need in order to grow. It can be supplied by a power plant (for example the windmill or nuclear plant) and transported by using the overhead power lines. If there is no power supplied to a building, it will display the power zot. Zones and buildings (including parks) also carry power, so there is no need to connect every zone to a transmission line as long as the zone is close enough to another zone or building that has power.
This article is a stub You can help by expanding it. |