Difference between revisions of "FSH"
Jump to navigation
Jump to search
sc4e>Null45 (Added a link to the FSH format page.) |
sc4e>Whatevermind m (Link update) |
||
Line 1: | Line 1: | ||
− | FSH files are texture files. They represent most of the textures in game including network textures, which have a [[ | + | FSH files are texture files. They represent most of the textures in game including network textures, which have a [[Group ID]] of 1abe787d |
− | An explanation of their format can be found [[FSH | + | An explanation of their format can be found [[FSH Format|here]] |
GIDs of FSH files: | GIDs of FSH files: | ||
*0x0986135E - Base and Overlay Lot Textures | *0x0986135E - Base and Overlay Lot Textures | ||
− | *0x1ABE787D - Transit Textures/ | + | *0x1ABE787D - Transit Textures/Buildings/Bridges/Misc |
*0x2BC2759A - Transit Network Shadows (Masks) | *0x2BC2759A - Transit Network Shadows (Masks) | ||
*0x891B0E1A - Terrain And Foundations | *0x891B0E1A - Terrain And Foundations |
Revision as of 16:51, 8 September 2012
FSH files are texture files. They represent most of the textures in game including network textures, which have a Group ID of 1abe787d
An explanation of their format can be found here
GIDs of FSH files:
- 0x0986135E - Base and Overlay Lot Textures
- 0x1ABE787D - Transit Textures/Buildings/Bridges/Misc
- 0x2BC2759A - Transit Network Shadows (Masks)
- 0x891B0E1A - Terrain And Foundations
- 0x49A593E7 - Animation Sprites (Non Props)
- 0x2A2458F9 - Animation Sprites (Props)
Parents:
- S3D Files
- RUL Files
- Animation (ATC/AVP?)
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |