Difference between revisions of "List of File Formats"

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This is a (hopefully) complete list of all the file formats used by SimCity 4.
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This is a (hopefully) complete list of all the file formats used by [[SimCity 4]]. Note that these file types are generally found ''inside'' [[DBPF]] files (such as .dat files).  Some of them, however, can be freestanding files.
  
 
== Completely Decoded Files ==
 
== Completely Decoded Files ==
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[[BMP]] - Bitmap
 
[[BMP]] - Bitmap
  
[[BSPEC]] - Bridge Length Specs
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[[Bridge RUL]] - Complex bridge RULs.
  
[[DBPF]] - DBPF Files
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[[DBPF]] - DataBase Packed Files
  
 
[[Delocalizers]] - Text De-Localizers
 
[[Delocalizers]] - Text De-Localizers
  
[[DBDF]] - DBDF Compression Directories
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[[DBDF|DBDF/DIR]] - DBPF Directories
 
 
[[EXMP]] - Exemplar
 
  
 
[[FSC]] - Freshness Scores
 
[[FSC]] - Freshness Scores
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[[FSH]] - Franks PC Shapes (Textures)
 
[[FSH]] - Franks PC Shapes (Textures)
  
[[HIT]] - Hitman
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[[HIT]] - Audio file format
  
[[HLS]] - Hitlist
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[[HLS]] - Hitlist playlist
  
 
[[ID]] - Radio ID
 
[[ID]] - Radio ID
  
[[INFO]] - Album Info Files (.info)
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[[INFO]] - Photo album info files.
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 +
[[INI]] - Initialization files, including the [[Network INI]].
 +
 
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[[JPG|JPG/JPEG/JFIF]] - Joint Photographic Experts Group images.
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[[LDAT]] - Lot Data (LD)
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[[LTEXT]] - Language Text (LTEXT)
  
[[INI]] - Initialization Files
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[[LUA]] - Lua programming language.
  
[[JPEG]] - Joint Picture Expert Group images
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[[PNG]] - Portable Network Graphics images.
  
[[LDAT]] - Lot Data
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[[RUL File|RUL]] - Network Rules files, including [[Bridge RUL]]s.
  
[[LTEXT1]] - Language Text (LTEXT)
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[[S3D]] - SimGlide 3D
  
[[LUA]] - LUA Programming Language
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[[SC4Path]] - SimCity4 Network Paths
  
[[PNG]] - Portable Network Graphics images
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[[SGR]] - SimCity Graphics Rules
  
[[RULE]] - Network Rules (Simple)
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[[KEYCFG/TAB]] - KeyCFG Accelerator Tables
  
[[SC4Path]] - Simcity4 Network Paths
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[[WAV]] - Waveform Audio File Format
  
[[S3D]] - Simglide 3D
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[[XA]] - Maxis EXtendable Audio
  
[[SGR]] - Simcity Graphics Rules
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[[XML]] - XML files
  
[[TAB]] - KeyCFG Accelerator Tables
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== Incompletely Decoded Files==
 +
The following formats have yet to have their physical structures fully decoded:
  
[[TGI]] - Type Group Instance
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[[AB]] - Audio Bank
  
[[WAV]] - Wave Audio
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[[CFG]] - SimCity4 Startup Config
  
[[XA]] - Maxis EXtendable Audio
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[[MAD]] - EA MAD Video
  
== Incompletely Decoded Files - See [[FormatsStatus]] ==
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'''[[Savegame|SAVEGAMES]]''' - SimCity 4 Savegame files (.sc4), which themselves contain several additional unknown file formats.
  
[[AB]] - UDrive It Audio
 
  
[[AE]] - UDrive It Settings
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The following formats have properties that have yet to be defined:
  
[[CFG]] - Simcity4 Startup Config
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[[AE]] - U-Drive-It settings
  
 
[[EFFDIR]] - Effect Resource Tree
 
[[EFFDIR]] - Effect Resource Tree
  
[[MAD]] - EA MAD Video
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[[Exemplar|EXMP]] - Exemplar
  
 
[[TLO]] - Track Logic Object
 
[[TLO]] - Track Logic Object
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[[UI]] - Maxis User Interface Definitions
 
[[UI]] - Maxis User Interface Definitions
  
====[[SAVEGAMES]]====
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==Other File Types==
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[[HTML]] - HyperText Markup Language files - not found in DBPF files.
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[[MP3]] - Used for "radio station" music - not found in DBPF files.
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[[MXF]] - Used for in-game fonts - not found in DBPF files.
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[[TGI File|TGI]] - Type Group Instance files - not found in DBPF files.  For the definition of TGI, see [[Type Group Instance]].
 +
 
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[[TXT]] - Text files.
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{{navbox/FORMAT}}
  
[[Category:Mods and Modding]][[Category:File Formats]]
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[[Category:The Game]]
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[[Category:Customizing the Game]]
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[[Category:MTS2]]

Latest revision as of 01:35, 9 August 2019

This is a (hopefully) complete list of all the file formats used by SimCity 4. Note that these file types are generally found inside DBPF files (such as .dat files). Some of them, however, can be freestanding files.

Completely Decoded Files

ATC - Animation Texture Collection

AVP - Animation Viewpoints

BMP - Bitmap

Bridge RUL - Complex bridge RULs.

DBPF - DataBase Packed Files

Delocalizers - Text De-Localizers

DBDF/DIR - DBPF Directories

FSC - Freshness Scores

FSH - Franks PC Shapes (Textures)

HIT - Audio file format

HLS - Hitlist playlist

ID - Radio ID

INFO - Photo album info files.

INI - Initialization files, including the Network INI.

JPG/JPEG/JFIF - Joint Photographic Experts Group images.

LDAT - Lot Data (LD)

LTEXT - Language Text (LTEXT)

LUA - Lua programming language.

PNG - Portable Network Graphics images.

RUL - Network Rules files, including Bridge RULs.

S3D - SimGlide 3D

SC4Path - SimCity4 Network Paths

SGR - SimCity Graphics Rules

KEYCFG/TAB - KeyCFG Accelerator Tables

WAV - Waveform Audio File Format

XA - Maxis EXtendable Audio

XML - XML files

Incompletely Decoded Files

The following formats have yet to have their physical structures fully decoded:

AB - Audio Bank

CFG - SimCity4 Startup Config

MAD - EA MAD Video

SAVEGAMES - SimCity 4 Savegame files (.sc4), which themselves contain several additional unknown file formats.


The following formats have properties that have yet to be defined:

AE - U-Drive-It settings

EFFDIR - Effect Resource Tree

EXMP - Exemplar

TLO - Track Logic Object

TRK - Track Definition

UI - Maxis User Interface Definitions

Other File Types

HTML - HyperText Markup Language files - not found in DBPF files.

MP3 - Used for "radio station" music - not found in DBPF files.

MXF - Used for in-game fonts - not found in DBPF files.

TGI - Type Group Instance files - not found in DBPF files. For the definition of TGI, see Type Group Instance.

TXT - Text files.