Difference between revisions of "High Speed Rail Project"

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Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.
 
Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.
  
.<br />[[People:Warrior|Jonathan(Warrior)]] leads the HSRP, MIncroabl was responsible for adding pylons into the monorail network again, Smoncrie for fixing the HSR pylons, and Ebina for going through all the paths and making a LHD version. Other members of the NAM team have helped out with the Project as well. Including Andreas who took my jumbled up development files and made them releasable.
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.<br />[[People:Warrior|Jonathan(Warrior)]] leads the HSRP, [[People:MIncroabl|MIncroabl]] was responsible for adding pylons into the monorail network again, [[People:Smoncrie|Smoncrie]] for fixing the HSR pylons, and [[People:Ebina|Ebina]] for going through all the paths and making a LHD version. Other members of the [[NAM Team]] have helped out with the Project as well. Including [[People:Andreas|Andreas]] who took my jumbled up development files and made them releasable.
 
 
  
 
[http://www.sc4devotion.com/forums/index.php?topic=2089.0 Current Development Thread at SC4D]
 
[http://www.sc4devotion.com/forums/index.php?topic=2089.0 Current Development Thread at SC4D]
  
 
[[Category:NAM]]
 
[[Category:NAM]]

Revision as of 12:51, 4 August 2008

The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.

Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, but due to RL problems has taken some time.

Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.

.
Jonathan(Warrior) leads the HSRP, MIncroabl was responsible for adding pylons into the monorail network again, Smoncrie for fixing the HSR pylons, and Ebina for going through all the paths and making a LHD version. Other members of the NAM Team have helped out with the Project as well. Including Andreas who took my jumbled up development files and made them releasable.

Current Development Thread at SC4D