Difference between revisions of "High Speed Rail Project"

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Revision as of 10:56, 30 September 2008

High Speed Rail Project
http://i200.photobucket.com/albums/aa230/warriorST/repeat.gif
Link
Download from LEX (PC)

Download from LEX (Mac)
Download from STEX (PC)
Download from STEX (Mac)

General Information
Credits Warrior, MIncroabl, Smoncrie, Ebina, Andreas
Status {{{status}}} (1.0)
Project Threads SC4Devotion
Language English

For details about the current release see HSRP Plugin

The HSRP is a plugin of the NAM and requires the core NAM download as a dependancy.

The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.

Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, but due to RL problems has taken some time.

Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.


  • Warrior leads the HSRP,
  • MIncroabl was responsible for adding pylons into the monorail network again,
  • Smoncrie for fixing the HSR pylons
  • Ebina for going through all the paths and making a LHD version.

Other members have helped out with the Project as well. Including Andreas who took the jumbled up development files and made them releasable, and Prince Of Sims who helped with modelling. Also Dragonshardz helped with testing the HSRP (before Warrior was a NAM Team Member and a while afterwards?)