Difference between revisions of "Three Rivers Region"

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a pseudo-[[Mayor Diary]] by [[degdren|David (dedgren}]] who's main purpose is to develop new down loadable content and collaborate with other users.
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[[Image:Small 3RR Flag.jpg|thumb|The regions flag]]'''Three Rivers Region''', also known as '''3RR''' began as a [[City journal]] at [[Simtropolis]] ([[ST]]) on March 12, [[2006]].  Through a combination of casual style, lots of in-game tutorials and tips, and the introduction of the infamous ''[linkie]'', the [[CJ]] quickly gained a large and dedicated following of readers. {{member|dedgren|David}} spent several months developing 3RR as a four quad (large city tile) "sandbox" region, and he made no bones about taking advantage of "game adjustment parameters" (i.e.: the cheat codes) to develop things however he felt like.
{{expand}}
 
{{inappropriate tone}}
 
  
==Content Created in 3RR==
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By the summer of 2006, it was clear that a main focus of 3RR was going to be on terraforming and the natural environment.  {{member|dedgren}} quadrupled the region in size in ____ of that year, and the landforms of 3RR took the basic shape that they remain in today.  The [[CJ]] also settled in to its ongoing practice of incorporating a great deal of RL pics and content, ranging from the bathrooms 500 feet underground in [[Wikipedia:Carlsbad Caverns|Carlsbad Caverns]] to scenes of {{member|dedgren}}'s everyday life and travels in [[Wikipedia:Alaska]], where he resides.  The summer of [[2006]] also saw the first custom content by {{member|dedgren}} show up in 3RR: ploppable water rapids and waterfalls, which have proved to be a continued hit on the [[STEX]] to this day. Nowadays, most of the 3RR Custom Content can be found on the [[3RR Exchange]].
  
==The Collaboration==
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In the fall of [[2006]] {{member|dedgren}} became at the same time increasing frustrated by questions of the game's relationship to RL scale and fascinated by extending game output into the form of maps.  In October of that year, he expanded 3RR once again, this time to a gigantic region of 16 by 16 quads (1,600 square miles/just over 4,000 square kilometers).  He documented in the [[CJ]] his work with {{member|wouanagaine}}'s [[SC4Terraformer]] in creating the expanded region, and then took readers through the immense task of individually terraforming 3RR's 256 quads.  This work was completed in early December, 2006.
{{main|Three rivers region/post}}
 
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Now that the terrible secret is out, let's reflect on what is its significance.  '''Three Rivers Region, for starters, is not a Mayor's Diary anymore''', to the extent that it ever was onejeronij, in his infinite wisdom, gave me the space and flexibility to move it to its own little home in the forums off by itself... hmmmm-
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Shortly afterwards, {{member|dedgren}}, who had become increasingly frustrated with the problems [[ST]] was then experiencing with slow load times, crashes and many times simply being off-line, decided to move future new work on Three Rivers Region to [[SC4D]].  The decision to do this was a very difficult one for {{member|dedgren}} to make, as 3RR was at the time one of the most commented on and viewed [[CJ]]s at [[ST]].  The first 3RR post at [[SC4D]] was on December 20, 2006, and {{member|dedgren}} continued to make "keep folks informed" posts on 3RR-ST as well3RR-ST was, in fact, only recently discontinued (October 18, [[2008]]) and, as of that date, it had gained 2,165 posts (5th on the all-time ST CJ list as of that date) and 66,213 page views (6th on the list).
  
''...makes it easier to keep an eye on that way- never thought of that...''
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At SC4D, 3RR quickly grew from being an immensely popular MD (an "MD on steroids," as it has oftentimes been referred), to a much larger and broader project, leading it to be moved to the Projects section of SC4D. It was there that the many facets of 3RR have blossomed, including the 3RR Atlas--a comprehensive list of all the townships within 3RR, the 3RR Quick Finder--a list of links to some of the more interesting or informative sections of the 3RR thread, as well as the Table of Contents, the 3RR-ST section (currently a work-in-progress), and the 3RR Honors List, which is a on-going list of all the members of 3RR's "00" Club--those who have registered the post count in multiples of 100 (100, 200...3000, 3100, etc.).
  
...so, unlike that genre's usual paradigm, there really is no start point and direction to this thing.  There's nothing, for instance, you need to read on page 12 that you need to know in order to take in page 212, which <s>will shortly become</s> is now the current page.  We do here whatever strikes our fancy- I go off on tears from time to time, that's true.  But you don't need to be up to speed here in order to leave a remark about something that catches your fancy or your attention.
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3RR has also expanded not only to the task of building and maintaining the region, but also into a development thread for different custom content projects, both by dedgren himself, and other members of the 3RR and RAM Teams, most notably Matt ('''threestooges'''), who has contributed to several projects. Among the custom content that has been featured at 3RR is the [[Fractional Angle Roads|Fractional Angle Roads and Railroads (FAR/FARR)]], a set of puzzle pieces designed to "break the grid" of SC4 by placing roads and rails at angles other than 90 and 45 degrees. The [[Single Track Rail|Single Track Rail (STR)]] project is also showcased at 3RR, and developed single track rails for the rail networks, as well as single-to-double transitions and switches to make the in-game network and the STR network compatible. In addition to transportation network additions, 3RR has also contributed other custom content such as central-pivot and large farms, ploppable telephone/electricity poles and windmills, and rapids for ploppable water.  
 
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{{expand}}
'''Three Rivers Region is also not a literature club, poetry society or some other highbrow exercise that you need an invite to participate in.'''  It's like, hi- I'm David.  I'd like to know your first name, too- it's easier for me to address you as a friend by calling you Bob or Sue or Erik or Han than "EmergencyCode23-19."  I know that this seems to violate one of the basic rules of fansite participation...
 
 
 
''...if I tell you my real name, bad things will happen to me, like receiving pizza I didn't order and getting personally addressed spam from folks who want to enlarge your, wha' the heck!  ...nevermind...''
 
 
 
...but, hey- this is a SC4 fansite.  We're all special here- servants of the secret fire of Maxis, as it were.  You know you can trust me- hey, I'm a lawyer!  If you want to know, btw, more about me than is good for you, [http://sc4devotion.com/forums/index.php?topic=83.msg2576#msg2576 click here &#91;linkie&#93;].  Don't say you weren't warned.
 
 
 
But, yes- 3RR imho first and foremost is a place for me to hang out on the Internet with friends.  And that's anyone who posts here- consider that your invitation if you need one.
 
 
 
"Yeah, but you're an Administrator and if I post anything foolish or not slavishly complimentary in 3RR you'll ban me and then say bad things behind my back."  Now, why would anyone ever get that idea?  Now, as a matter of fact, someone who knows me better than that just called my current entry [http://sc4devotion.com/forums/index.php?topic=804.msg168939#msg168939 over on the pic contest &#91;linkie&#93]; "boring and lifeless."...
 
 
 
''...
 
 
 
http://img124.imageshack.us/img124/3273/saywhatog4.png
 
 
 
''...no, it doesn't matter to me where you put the body- the dumpster's fine...
 
 
 
''...
 
 
 
See, I'm not fazed a bit.  Nobody's banned.  Nobody's on Double-Secret Probation.  Come on- give me 'yer best shot...
 
 
 
''...where was I?...
 
 
 
I'll tell you something about being an Administrator here- I check my God-like power over your mortal existence at the door when I enter this thread.  Nobody can ever say they've been treated poorly here at SC4D over anything that was posted in 3RR.  The reverse is also true- you can post here every day, say all the wonderful things about me that you want, and if you break jeroni's rules, well... there you go.
 
 
 
At SC4D, we are really proud that every administrator not only actually plays SC4 (four of the five of us have had MDs or equivalent projects), but that each has, in his own way, worked hard to create custom content for the game. Three Rivers Region is a way that I can be best accessible to you.  I read every comment here carefully, and try hard, if I can't do something myself, to at least keep those who might be able to act on them aware of all the ideas and suggestions that you give me.  The comment that isn't left might have been the next wide curve set, or ploppable water enhancement. Again, trust me, I try to use my admin powers as a force for good...
 
 
 
http://img524.imageshack.us/img524/5970/terminator01eu9.jpg
 
 
 
''...well, most of the time, anyway.
 
 
 
In Part Two of this post, we'll take a look at a quick and dirty guide I've been working on in the hope that it might make 3RR more accessible for the still nervous.
 
  
Later.
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==3RR Exchange==
 +
The '''3RR Exchange''' (3RREX) was a component of the Three Rivers Region section of the SC4D Pictures and Projects Showcase where the user could download specific content, [[BAT]]s, [[LOT]]s, [[Ploppable]]s and [[MOD]]s, that were created by {{member|Dedgren|David}} or others involved in 3RR collaboration for use in [[Three Rivers Region]]. The downloads were hosted by dedgren and were freely accessible without registration. They tended to come with little documentation or other bells and whistles that more fully developed custom content on exchanges such as the SC4D/BSC LEX or Simtropolis STEX would incorporate. David encouraged those who download custom content from the 3RREX to add their own improvements to it, and fully supported its ultimate upload to the LEX by and under the name of anyone willing to take the time to properly prepare and package it for widespread distribution.
  
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===List of Collaborators===
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{{#dpl:
 +
category=3RR/collaborators|
 +
namespace=People|
 +
shownamespace=false}}
  
David
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==Tutorials==
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David has created many tutorials.
 +
*{{tut|3RR Ploperizer}}
 +
*{{tut|How to use ILives Reader}}
 +
*...
  
''<div style="font-size:small">&#42; A 3RR Regular, as you should already know, is anyone who has ever worked up the nerve, at least once, to post here or over at 3RR-ST.''</div>
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{{LTT |type=Showcase |link=http://sc4devotion.com/forums/index.php?board=159.0 |site=SC4D |link2=http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y |site2=ST}}
  
==Other Links==
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[[Category:Three Rivers Region]]
*[http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y 3RR @ ST]
 
*[http://sc4devotion.com/forums/index.php?board=159.0 3RR @ SC4D]
 

Latest revision as of 18:51, 11 January 2024

The regions flag

Three Rivers Region, also known as 3RR began as a City journal at Simtropolis (ST) on March 12, 2006. Through a combination of casual style, lots of in-game tutorials and tips, and the introduction of the infamous [linkie], the CJ quickly gained a large and dedicated following of readers. David (dedgren) spent several months developing 3RR as a four quad (large city tile) "sandbox" region, and he made no bones about taking advantage of "game adjustment parameters" (i.e.: the cheat codes) to develop things however he felt like.

By the summer of 2006, it was clear that a main focus of 3RR was going to be on terraforming and the natural environment. dedgren quadrupled the region in size in ____ of that year, and the landforms of 3RR took the basic shape that they remain in today. The CJ also settled in to its ongoing practice of incorporating a great deal of RL pics and content, ranging from the bathrooms 500 feet underground in Carlsbad Caverns to scenes of dedgren's everyday life and travels in Wikipedia:Alaska, where he resides. The summer of 2006 also saw the first custom content by dedgren show up in 3RR: ploppable water rapids and waterfalls, which have proved to be a continued hit on the STEX to this day. Nowadays, most of the 3RR Custom Content can be found on the 3RR Exchange.

In the fall of 2006 dedgren became at the same time increasing frustrated by questions of the game's relationship to RL scale and fascinated by extending game output into the form of maps. In October of that year, he expanded 3RR once again, this time to a gigantic region of 16 by 16 quads (1,600 square miles/just over 4,000 square kilometers). He documented in the CJ his work with wouanagaine's SC4Terraformer in creating the expanded region, and then took readers through the immense task of individually terraforming 3RR's 256 quads. This work was completed in early December, 2006.

Shortly afterwards, dedgren, who had become increasingly frustrated with the problems ST was then experiencing with slow load times, crashes and many times simply being off-line, decided to move future new work on Three Rivers Region to SC4D. The decision to do this was a very difficult one for dedgren to make, as 3RR was at the time one of the most commented on and viewed CJs at ST. The first 3RR post at SC4D was on December 20, 2006, and dedgren continued to make "keep folks informed" posts on 3RR-ST as well. 3RR-ST was, in fact, only recently discontinued (October 18, 2008) and, as of that date, it had gained 2,165 posts (5th on the all-time ST CJ list as of that date) and 66,213 page views (6th on the list).

At SC4D, 3RR quickly grew from being an immensely popular MD (an "MD on steroids," as it has oftentimes been referred), to a much larger and broader project, leading it to be moved to the Projects section of SC4D. It was there that the many facets of 3RR have blossomed, including the 3RR Atlas--a comprehensive list of all the townships within 3RR, the 3RR Quick Finder--a list of links to some of the more interesting or informative sections of the 3RR thread, as well as the Table of Contents, the 3RR-ST section (currently a work-in-progress), and the 3RR Honors List, which is a on-going list of all the members of 3RR's "00" Club--those who have registered the post count in multiples of 100 (100, 200...3000, 3100, etc.).

3RR has also expanded not only to the task of building and maintaining the region, but also into a development thread for different custom content projects, both by dedgren himself, and other members of the 3RR and RAM Teams, most notably Matt (threestooges), who has contributed to several projects. Among the custom content that has been featured at 3RR is the Fractional Angle Roads and Railroads (FAR/FARR), a set of puzzle pieces designed to "break the grid" of SC4 by placing roads and rails at angles other than 90 and 45 degrees. The Single Track Rail (STR) project is also showcased at 3RR, and developed single track rails for the rail networks, as well as single-to-double transitions and switches to make the in-game network and the STR network compatible. In addition to transportation network additions, 3RR has also contributed other custom content such as central-pivot and large farms, ploppable telephone/electricity poles and windmills, and rapids for ploppable water.

3RR Exchange

The 3RR Exchange (3RREX) was a component of the Three Rivers Region section of the SC4D Pictures and Projects Showcase where the user could download specific content, BATs, LOTs, Ploppables and MODs, that were created by David (Dedgren) or others involved in 3RR collaboration for use in Three Rivers Region. The downloads were hosted by dedgren and were freely accessible without registration. They tended to come with little documentation or other bells and whistles that more fully developed custom content on exchanges such as the SC4D/BSC LEX or Simtropolis STEX would incorporate. David encouraged those who download custom content from the 3RREX to add their own improvements to it, and fully supported its ultimate upload to the LEX by and under the name of anyone willing to take the time to properly prepare and package it for widespread distribution.

List of Collaborators

Tutorials

David has created many tutorials.

The Showcase that this article is about can be found here on SC4D and here on ST.