Difference between revisions of "List of File Formats"
sc4e>JoeST (→Completely Decoded Files: added the XML link and changed LUA to Lua (the correct representation according to the creators: http://www.lua.org/about.html)) |
sc4e>Freedo50 m (File Formats moved to List of File Formats: Complyhing with Joe's wishes :)) |
(No difference)
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Revision as of 03:35, 27 July 2008
This is a (hopefully) complete list of all the file formats used by SimCity 4.
Completely Decoded Files
ATC - Animation Texture Collection
AVP - Animation Viewpoints
BMP - Bitmap
BSPEC - Bridge Length Specs
DBPF - DBPF Files
Delocalizers - Text De-Localizers
DBDF - DBDF Compression Directories
EXMP - Exemplar
FSC - Freshness Scores
FSH - Franks PC Shapes (Textures)
HIT - Hitman
HLS - Hitlist
ID - Radio ID
INFO - Album Info Files (.info)
INI - Initialization Files
JPEG - Joint Picture Expert Group images
LDAT - Lot Data
LTEXT1 - Language Text (LTEXT)
LUA - Lua Programming Language
PNG - Portable Network Graphics images
RULE - Network Rules (Simple)
SC4Path - Simcity4 Network Paths
S3D - Simglide 3D
SGR - Simcity Graphics Rules
TAB - KeyCFG Accelerator Tables
TGI - Type Group Instance
WAV - Wave Audio
XA - Maxis EXtendable Audio
XML - XML files
Incompletely Decoded Files - See FormatsStatus
AB - UDrive It Audio
AE - UDrive It Settings
CFG - Simcity4 Startup Config
EFFDIR - Effect Resource Tree
MAD - EA MAD Video
TLO - Track Logic Object
TRK - Track Definition
UI - Maxis User Interface Definitions