Difference between revisions of "Ordinance"

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{{about|the game concept|file format in savegame files|Ordinance Subfiles}}
{{wikify}}
 
  
==Benefits, detriments and costs==
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In [[SimCity 4]], there are exactly 20 '''ordinances''' which you can enact, and 19 that have an effect on your city. All ordinances are predefined in the game's executable. Existing ordinances can be replaced or modified to a certain degree, but new ordinances cannot be added due to this limitation.
  
This list contains all ordinances defined by Maxis.
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Ordinance exemplars have their own [[Type ID|Type]] and [[Group ID]]s, ''6534284A and A9C2C209'' respectively. Every language has a separate name for each ordinance. The ones in the table below are from the UK English version of SimCity 4, and listed in alphabetical order of their Exemplar Names, as listed in SimCity1.dat.
There are exactly 20 of them, and they are predefined in the game's exe file.
 
Thus, additional ordinances cannot be added, but the existing ones can be modded to a certain degree.
 
  
The ordinances are listed in alphabetical order by their exemplar names within SimCity_1.dat.
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There are two known unused properties in the Ordinances, the year they became available in (presumably) an Alpha version of the game and only edited from 0 in the Power Conservation Act, and the "Monthly Chance", which is set to 0.5 in all Ordinances.
The name given for an ordinance is not necessarily the same as seen in game.
 
In the game they are given in LTEXT files separately for each language.
 
  
The number in front of an ordinance is the Instance ID of the ordinance exemplar (you won't need these numbers).
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City eligibility for ordinances is re-evaluated every month.
The Type ID and Group ID for all Ordinance Exemplars are 0x6534284A, 0xA9C2C209 (you won't need those either).
 
  
Travel Strategy Values are As Follows: Mass Transit/Car/Fastest
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==Availability==
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All ordinances become available after one in-game month, except four, which have prerequisite buildings which must be built first. Their in-game names and their required buildings are listed both below and in the table.
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*Junior Sports Programs (Park)
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*Landfill Gas Recovery Program (Landfill + Gas Power Plant)
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*Neighborhood Watch Program (Police Station)
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*Trash Presort Requirement (Recycling Center)
  
{| valign="top" border="1" width="100%"
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==Benefits, Detriments and Costs<ref>http://sc4devotion.com/forums/index.php?topic=5788.0</ref>==
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This table contains all of the ordinances in the game defined by Maxis and their effects. In-game names are as they appear in the UK Englsh (British English) version of the game.
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Mayor Rating alterations are not in percent, as the Mayor Rating is defined as a number from 1 to 255, and subtract from that number. For example, "Decreased by 5" means the Mayor Rating is decreased by exactly 5, not 5%.
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{| width="100%" class="wikitable"
 
|-
 
|-
|IID
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! scope="col" |IID
|Internal Name
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! scope="col" |Exemplar Name
|Game Name
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! scope="col" |In-Game Name
|Properties
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! scope="col" |Properties
 
|-
 
|-
 
|C2BF1E04
 
|C2BF1E04
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|air = Decreased by 10%
 
|air = Decreased by 10%
 
|mayor = Decreased by 5
 
|mayor = Decreased by 5
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|note = The way Maxis originally defined this ordinance, it has no effect on vehicle pollution, instead effecting general pollution, such as that from factories.<br />The [[NAM]] includes a repaired version of this Ordinance which does lower vehicle pollution (Decreased by 40%)
 
}}
 
}}
 
|-
 
|-
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|month = 50
 
|month = 50
 
|month-pp = 0.010
 
|month-pp = 0.010
|no = effect. This literally does nothing except cost you money.
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|note = This ordinance is incomplete and has no effect. This literally does no function except cost you money.
 
}}
 
}}
 
|-
 
|-
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|month = 50
 
|month = 50
 
|month-pp = 0.002
 
|month-pp = 0.002
|no = Nuclear Plants of any kind after enactment
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|note = No new Nuclear Plants of any kind may be built after enactment and any existing plants will be decommissioned automatically.
 
|mayor = Increased by 5
 
|mayor = Increased by 5
 
|iAg = Increased by 0.33%
 
|iAg = Increased by 0.33%
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|mayor = Decreased by 10
 
|mayor = Decreased by 10
 
}}
 
}}
|-
 
!COMPLETE
 
|[http://sc4devotion.com/forums/index.php?topic=5788.0#quickreply]
 
 
|}
 
|}
  
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==References==
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{{reflist}}
  
Note that the Mayor Rating, when decreased, are not percentages.
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[[Category:Game Concepts]]
The Mayor Rating can be any value between 0 and 255.
 
A reduction of -5 means the Mayor Rating is decreased by exactly 5 (not 5%).
 
 
 
==Avaliability==
 
At startup of a new city no ordinances are available until one month has elapsed.
 
After that month the following 16 ordinances become available:
 
 
 
*Car Smogging
 
*Carpool Incentive
 
*Clean Air
 
*CPR Training
 
*Free Clinics
 
*Gambling
 
*Nuclear Free Zone
 
*Paper Reduction
 
*Power Conservation
 
*Pro-reading campaign
 
*Shuttle Service
 
*Smoke Detectors
 
*Tire Recycling
 
*Tourist Promotion
 
*Water Conservation
 
*Youth Curfew
 
 
 
The remaining four ordinances all require certain buildings to be built first:
 
 
 
*Junior Sports (Park)
 
*Landfill Gas Recovery (Landfill + Gas Power Plant)
 
*Neighborhood Watch (Police Station)
 
*Trash Presorting (Recycling Center)
 
 
 
Two properties found in the ordinance exemplars are obviously unused:
 
 
 
*Year Available (0 for all, except 1970 for Power Conservation)
 
*Monthly Chance (0.005 for all ordinances)
 

Latest revision as of 17:15, 8 August 2019

This article is about the game concept. For file format in savegame files, see Ordinance Subfiles.

In SimCity 4, there are exactly 20 ordinances which you can enact, and 19 that have an effect on your city. All ordinances are predefined in the game's executable. Existing ordinances can be replaced or modified to a certain degree, but new ordinances cannot be added due to this limitation.

Ordinance exemplars have their own Type and Group IDs, 6534284A and A9C2C209 respectively. Every language has a separate name for each ordinance. The ones in the table below are from the UK English version of SimCity 4, and listed in alphabetical order of their Exemplar Names, as listed in SimCity1.dat.

There are two known unused properties in the Ordinances, the year they became available in (presumably) an Alpha version of the game and only edited from 0 in the Power Conservation Act, and the "Monthly Chance", which is set to 0.5 in all Ordinances.

City eligibility for ordinances is re-evaluated every month.

Availability

All ordinances become available after one in-game month, except four, which have prerequisite buildings which must be built first. Their in-game names and their required buildings are listed both below and in the table.

  • Junior Sports Programs (Park)
  • Landfill Gas Recovery Program (Landfill + Gas Power Plant)
  • Neighborhood Watch Program (Police Station)
  • Trash Presort Requirement (Recycling Center)

Benefits, Detriments and Costs[1]

This table contains all of the ordinances in the game defined by Maxis and their effects. In-game names are as they appear in the UK Englsh (British English) version of the game.

Mayor Rating alterations are not in percent, as the Mayor Rating is defined as a number from 1 to 255, and subtract from that number. For example, "Decreased by 5" means the Mayor Rating is decreased by exactly 5, not 5%.

IID Exemplar Name In-Game Name Properties
C2BF1E04 Car Smogging Automobile Emission Reduction Act
Enactment Cost §20
Retractment Cost §10
Monthly Cost §20 + §0.005 per person
Air Pollution Decreased by 10%
Mayor Rating Decreased by 5
Note: The way Maxis originally defined this ordinance, it has no effect on vehicle pollution, instead effecting general pollution, such as that from factories.
The NAM includes a repaired version of this Ordinance which does lower vehicle pollution (Decreased by 40%)
A2BF1DDC Carpool Incentive Carpool Incentive Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §50 + §0.010 per person
Note: This ordinance is incomplete and has no effect. This literally does no function except cost you money.
A2BF1E43 Clean Air Clean Air Act
Enactment Cost §20
Retractment Cost §10
Monthly Cost §50 + §0.005 per person
Air Pollution -10%
Dirty Industry Demand Decreased by 33%
00D0723D CPR Training Community CPR Training Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §50 + §0.005 per person
Health Quotient Increased by 10%
40D07236 Free Clinics Free Clinic Program
Enactment Cost §20
Retractment Cost §10
Monthly Cost §50 + §0.005 per §1 in Health Department Funding
Health Quotient Increased by 10%
A0D07129 Gambling Legalise Gambling
Enactment Cost §0
Retractment Cost §20
Monthly Income §100
Crime Increased By 20%
Enables Casino
815B4CEF Junior Sports Junior Sports Programs
Enactment Cost §20
Retractment Cost §10
Monthly Cost §50 + §0.005 per §1 in Parks Funding
Crime Decreased by 5%
22F6E80C Landfill Gas Recovery Landfill Gas Recovery Program
Enactment Cost §20
Retractment Cost §10
Monthly Cost §20 + §0.001 per person
Air Pollution Decreased by 3%
Requires Landfill
Requires Gas Power Plant
62BF1DB9 Neighborhood Watch Neighborhood Watch Program
Enactment Cost §20
Retractment Cost §10
Monthly Cost §50 + §0.005 per person
Crime Decreased by 5%
Requires Police Station
E0D0722E Nuclear Free Zone Nuclear Free Zone
Enactment Cost §10
Retractment Cost §10
Monthly Cost §50 + §0.002 per person
Agricultral Demand Increased by 0.33%
High-Tech Industry Demand Decreased by 17%
Mayor Rating Increased by 5
Note: No new Nuclear Plants of any kind may be built after enactment and any existing plants will be decommissioned automatically.
22F6E81B Paper Reduction Paper Waste Reduction Program
Enactment Cost §20
Retractment Cost §10
Monthly Cost §20 + §0.005 per person
§§ Commercial Demand Decreased by 0.33%
§§§ Commercial Demand Decreased by 0.17%
Garbage Output Decreased by 10%
82B9999B Power Conservation Power Conservation Act
Enactment Cost §20
Retractment Cost §10
Monthly Cost §0 + §0.005 per person
Dirty Industry Demand Decreased by 0.50%
Manufacturing Demand Decreased by 0.50%
High-Tech Industry Demand Decreased by 0.50%
Power Demand Decreased by 10%
E0D07233 Pro-reading Campaign Pro-Reading Campaign
Enactment Cost §10
Retractment Cost §10
Monthly Cost §20 + §0.005 per §1 in Library Funding
School Effect Increased by 10%
A2BF1DE5 Shuttle Service Commuter Shuttle Service
Enactment Cost §20
Retractment Cost §10
Monthly Cost §20 + §0.005 per person
Air Pollution Decreased by 2%
R§ Travel Strategy 85/15/0 (Instead of 80/20/0)
R§§ Travel Strategy 35/0/65 (Instead of 30/0/70)
R§§§ Travel Strategy 15/75/10 (Instead of 10/80/10)
62BF1DAA Smoke Detectors Smoke Detector Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §0 + §0.001 per person
Flammability Decreased by 5%
C2F6E81F Tyre Recycling Tyre Recycling Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §20 + §0.001 per person
Garbage Output Decreased by 3%
62F6E7CF Tourist Promotion Tourist Promotion Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §50 + §0.005 per §1 in Landmark Funding
§ Commercial Demand Increased by 0.33%
§§ Commercial Demand Increased by 0.33%
§§§ Commercial Demand Increased by 0.33%
42BF1E18 Trash Presorting Trash Presort Requirement
Enactment Cost §20
Retractment Cost §10
Monthly Cost §50 + §0.005 per §1 in Recycling Funding
Garbage Output Decreased by 3%
Requires Recycling Center
02BF1DFA Water Conservation Water Conservation Program
Enactment Cost §10
Retractment Cost §10
Monthly Cost §50 + §0.005 per person
Agricultral Demand Decreased by 0.83%
Dirty Industry Demand Decreased by 0.50%
Manufacturing Demand Decreased by 0.33%
High-Tech Industry Demand Decreased by 0.17%
Water Use Decreased by 10%
42BF1E18 Youth Curfew Youth Curfew Act
Enactment Cost §10
Retractment Cost §10
Monthly Cost §40 + §0.002 per person
Mayor Rating Decreased by 10
Crime Decreased by 5%

References