Difference between revisions of "AE"
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Latest revision as of 18:54, 8 August 2019
The information in this article was copied from the SimsWiki and may be outdated. This article has not been reviewed for technical accuracy or updated knowledge on this topic. If you are knowledgeable enough on the topic to review the article, please do so and remove this label. (more info). |
AE files contian U-Drive-It settings.
Contents
Specification
The format of the AE files is as follows. The basic structure of the file is listed below, however much work remains to figure out what all these parts are and what they do.
Header (8 bytes)
WORD WORD WORD WORD - Size of the Index
Index
WORD - Section 1 Count WORD - Section 2 Count WORD - Section 3 Count WORD - Section 4 (Table) Count DWORD - Section 1 Offset DWORD - Section 2 Offset DWORD - Section 3 Offset DWORD - Section 4 Offset
Section 1
This section consists of repeating 24 byte chunks.
DWORD DWORD WORD WORD DWORD WORD WORD WORD WORD
Section 2
This section consists of repeating 16 byte chunks.
WORD WORD DWORD WORD WORD WORD WORD
Section 3
This section consists of repeating 32 byte chunks.
DWORD DWORD DWORD DWORD DWORD DWORD DWORD DWORD
Section 4 (Tables)
This section consists of three tables. The first and second are 1024 bytes long each. The third is 484 bytes.
DWORD x 256 (for first 2) or DWORD x 121 (for the third)
After the tables, comes info about how many times the tables repeat.
DWORD DWORD (I Count++)
Add up the value of all ICounts from the Aftertables to get the count of DWORDS here.
DWORD x ICount
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