Difference between revisions of "Cheat codes"
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Latest revision as of 01:35, 9 August 2019
The Standard Cheat codes come shipped with the game. The Extra Cheats are activated by installing the SC4 Extra Cheats.dll. SC4 Cheats are case sensitive. The cheat box can be shown by pressing Ctrl-X.
Standard Cheat Codes
Some cheats in this list require the SC4 Extra Cheats.dll. If you have this dll you can right click the cheat box for a list of cheats, or as usual manually type them in.
Cheat Code | Result |
---|---|
Adv | Unknown |
Barstuck | Unknown |
BuildingPlop | opens window where you can select every building in the game for plopping, nice as plop cheat or for testing BATs |
Casper | ghosts appear on the cemetery lots |
Controllers | unknown |
CreateException | crashes the game immediately (caution!) |
DollyLlama | changes the faces of the advisors to llamas |
DrawPaths | shows automata paths on network items, useful for NAM debugging |
Effect | Unknown |
FPS [number] | sets the frames per second, the game will get as close to the number as possible |
FightThePower | the city doesn't need power anymore |
off] | Hides all the flora in the city |
ForceIdle | unknown, maybe for letting the game running in idle mode? |
GOL | game of life, green splotches appear and "dance" in your city (probably a graphics performance test) |
GP | Unknown |
HeapCheck | Unknown |
HelloMyNameIs "[name]" | changes the Mayor's name |
HidePaths | disable paths that have been activated by "DrawPaths" cheat |
HowDryIAm | the city doesn't need any water anymore |
LotPlop | opens window for selecting every lot individually (similar to "BuildingPlop") |
Moolah [number] | sets the current budget to the value you entered, easier than any other money cheat (going over ~a trillion will cause bankrupcy |
NoCSI | unknown, apparently crime-related |
PlopAllBuildings | automatically plops all buildings in your city (caution, very resource intensive!) |
PlopAllLots | automatically plops all lots in your city (caution, very resource intensive!) |
RP | Unknown (possibly the same as "RenderProp") |
Recorder | opens recorder window for capturing an image sequence, you can compile a movie or animation with those screenshots |
1] [true|false] | Activates/deactivates a prop or changes a property value |
RiskyMoney | Adds §10000 to the treasury, or a 1 in 8 chance of causing an earthquake |
SimDate [value] | changes the in-game date to the value you entered, this is useful for testing seasonal props |
SizeOf [value] | zooms the game to the value you entered, this allows "fractions" of zoom levels which might reveal more details (not limited to 1-5, can go up to 255 however this is pointless as you can only see a couple of pixels) |
Snow | snow appears on the mountains (like with the Christmas easteregg) |
Stopwatch | apparently stops the internal clock |
TastyZots | hides the zots for "no road access", "no water" etc. |
TerrainQuery | adds coordinate values (X,Y,Z)to the cursor |
Tutorial | unknown, apparently tutorial-related |
WatchMeMove (arguments unknown) | allows you to calibrate various things about My Sims (arguments unknown) |
WeaknessPays | adds §1000 to your city coffers |
whattimeizit [number] | changes the in-game clock to the value you entered, this is useful for testing timed props |
WhereRUFrom | changes the name of your city |
You don't deserve it | unlocks all rewards, use this either as cheat or for testing the visual appearance of reward lots |
Zoneria | hides undeveloped zones(makes them colourless), this is useful if you have undeveloped zones, but don't want to show them in your major diary |
csitrigger | unknown, apparently crime-related |
toll | Lets you plop a square (presumably a toll booth) on to any network, effect of which is unknown |
udriveit | allows you to click any automata (vehicle) on the screen at the time the cheat is entered andyou can then drive it around tthe city in UDI mode |
This article is incomplete or unfinished If you have knowledge on this subject, please help out by editing this page. Further information may be found on the discussion page. |