Difference between revisions of "Dilapidation"
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− | Dilapidation is the condition that results on a SC4 lot and the structures on it when some needed thing (access to a transportation network, power and water utility services, and, in the case of residential lots, access to a reasonable commute path) is not available. It is possible to have multiple causes of dilapidation occurring at the same time. The first indication that there is an issue that will lead to dilapidation is the appearance of a | + | Dilapidation is the condition that results on a SC4 lot and the structures on it when some needed thing (access to a transportation network, power and water utility services, and, in the case of residential lots, access to a reasonable commute path) is not available. It is possible to have multiple causes of dilapidation occurring at the same time. The first indication that there is an issue that will lead to dilapidation is the appearance of a [[zot|zot]], which is a small icon, appearing above the lot. |
[example pic would be helpful] | [example pic would be helpful] | ||
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[example pic would be helpful] | [example pic would be helpful] | ||
− | If the cause of the dilapidation is addressed in time (i.e.: by providing the lot with access to a transport network, or connecting it to the power grid or water line, or by creating nearby employment opportunities if it is a residential lot), the process will reverse and the lot and building will return to a normal appearance. When a lot and the buildings on it are dilapidated, they have a higher risk of catching fire and the lot generates higher crime in the adjacent area. If the cause is not addressed, dilapidation will grow progressively worse, with the lot ultimately reaching the condition of | + | If the cause of the dilapidation is addressed in time (i.e.: by providing the lot with access to a transport network, or connecting it to the power grid or water line, or by creating nearby employment opportunities if it is a residential lot), the process will reverse and the lot and building will return to a normal appearance. When a lot and the buildings on it are dilapidated, they have a higher risk of catching fire and the lot generates higher crime in the adjacent area. If the cause is not addressed, dilapidation will grow progressively worse, with the lot ultimately reaching the condition of [[abandonment|abandonment]], from which no return is possible other than by bulldozing the lot and starting over. |
Revision as of 11:16, 26 December 2008
Dilapidation is the condition that results on a SC4 lot and the structures on it when some needed thing (access to a transportation network, power and water utility services, and, in the case of residential lots, access to a reasonable commute path) is not available. It is possible to have multiple causes of dilapidation occurring at the same time. The first indication that there is an issue that will lead to dilapidation is the appearance of a zot, which is a small icon, appearing above the lot.
[example pic would be helpful]
If the cause goes unaddressed for _________________________, the first stages of dilapidation will appear. These are marked by a lessening of coloration in the lot and its structures, along with other indications of disrepair.
[example pic would be helpful]
If the cause of the dilapidation is addressed in time (i.e.: by providing the lot with access to a transport network, or connecting it to the power grid or water line, or by creating nearby employment opportunities if it is a residential lot), the process will reverse and the lot and building will return to a normal appearance. When a lot and the buildings on it are dilapidated, they have a higher risk of catching fire and the lot generates higher crime in the adjacent area. If the cause is not addressed, dilapidation will grow progressively worse, with the lot ultimately reaching the condition of abandonment, from which no return is possible other than by bulldozing the lot and starting over.